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Author Topic: Dead Man's Hand  (Read 4150 times)
Gusher
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Dead Man's Hand
« on: June 29, 2017, 00:58 »

UE2 version: 123/2

Am getting errors on this game...any ideas? win7 64bit xp compatibility mode..





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« Last Edit: November 09, 2025, 19:18 by spiritovod » Logged
Gildor
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Re: Dead Mans Hand
« Reply #1 on: June 29, 2017, 10:37 »

I think this game is simply unsupported. Actually I'm hearing about it for the very first time, despite it is very old.
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Gusher
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Re: Dead Mans Hand
« Reply #2 on: June 29, 2017, 14:08 »

It is an old classic... based off from unreal engine 2.0 - https://en.wikipedia.org/wiki/Dead_Man%27s_Hand_(video_game)

Any possibility of being able to support it to mod it? Comes with the editor...

I think this game is simply unsupported. Actually I'm hearing about it for the very first time, despite it is very old.
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Gildor
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Re: Dead Mans Hand
« Reply #3 on: June 29, 2017, 14:30 »

Sorry, I'm just too busy with everything else. And already have a long queue of what should be done for UModel. So, highly unlikely.
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Gusher
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Re: Dead Mans Hand
« Reply #4 on: June 29, 2017, 22:13 »

Not even with a kind donation?  Roll Eyes

Sorry, I'm just too busy with everything else. And already have a long queue of what should be done for UModel. So, highly unlikely.
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Gildor
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Re: Dead Mans Hand
« Reply #5 on: June 29, 2017, 22:18 »

I'm overtiming a lot at my work. Have very important project, with very limited time, and I'm a key developer. I have very little time even for my family - and you're asking about UModel. Just try to understand me.
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Gusher
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Re: Dead Mans Hand
« Reply #6 on: June 29, 2017, 22:29 »

Ok Gildor, understandable... thank you Blessings..

I'm overtiming a lot at my work. Have very important project, with very limited time, and I'm a key developer. I have very little time even for my family - and you're asking about UModel. Just try to understand me.
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Bruwurbs
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Re: Dead Mans Hand
« Reply #7 on: November 09, 2025, 09:24 »

Would like to see someone give this some support eventually, via a fork or something, esp as Gildor is very busy.
It is an obscure gem after all.

Edit: Textures extract fine. I'll update this to see if anything else works as well as texture extraction does.
Edit 2: Sounds don't extract, as expected. Animations don't extract either. However, everything within the 'StaticMeshes' folder extracted fine. It's just the sounds, animations and expectedly the systems folder.
« Last Edit: November 09, 2025, 09:31 by Bruwurbs » Logged
spiritovod
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Re: Dead Man's Hand
« Reply #8 on: November 09, 2025, 19:52 »

@Bruwurbs: I've added support for skeletal meshes and sounds for this game to specific build from this topic - no special override is required, the game should be auto-detected. Though note that all skeletal meshes from Animations folder don't have materials attached, I guess the game is using some post-processing to properly apply them, since package itself doesn't seem to contain any references for textures (for meshes from System folder it works as usual). Also a lot of sound objects are just empty, they don't have any actual data stored.

Update: Files from Maps folder are just renamed usx packages, they can be processed in the specific build as well (or in official build after renaming).


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« Last Edit: November 10, 2025, 16:37 by spiritovod » Logged
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