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Author Topic: Fortnite  (Read 281743 times)
Juso3D
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Re: Fortnite
« Reply #1305 on: July 22, 2019, 21:28 »

_D = Diffuse (Base Color/ Albedo alternatively)
_M = Misc or Mask (Red Channel = AO, Green Channel = Rim, Blue Channel = Subsurface Coloring)
_S = Spec (Red = Spec, Green = Metal, Blue = Roughness) - Set to None Color Data.
_N = Normal (None Color, Invert Green Channel for OpenGL Normals in programs like Blender)
_E = Emission Texture (May need to seperate channels for different texture)
_FX = Effects Texture/Mask (Used to apply emission in particular areas, and effects while ingame).

You will also find ColorMask textures on particular character skins (Cowboy Skin has example) to control different coloring on different parts of the character material setup.
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Stiffy360
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Re: Fortnite
« Reply #1306 on: July 22, 2019, 23:39 »

Is " 0x024DD338CD22D0CABF298C5DED20E54AE4BBA39E5449A7FEBAB2FA5AA9E66A56" the current key as of today? It's not working for the default packages for me.
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abdumatin
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Re: Fortnite
« Reply #1307 on: July 23, 2019, 06:16 »

_D = Diffuse (Base Color/ Albedo alternatively)
_M = Misc or Mask (Red Channel = AO, Green Channel = Rim, Blue Channel = Subsurface Coloring)
_S = Spec (Red = Spec, Green = Metal, Blue = Roughness) - Set to None Color Data.
_N = Normal (None Color, Invert Green Channel for OpenGL Normals in programs like Blender)
_E = Emission Texture (May need to seperate channels for different texture)
_FX = Effects Texture/Mask (Used to apply emission in particular areas, and effects while ingame).

You will also find ColorMask textures on particular character skins (Cowboy Skin has example) to control different coloring on different parts of the character material setup.



I fufed up by making red roughness and blue specular in UE4


oh yeah btw the M is for ambient occlusion in UE4 which is bassicaly the AO

« Last Edit: July 23, 2019, 06:37 by abdumatin » Logged
Juso3D
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Re: Fortnite
« Reply #1308 on: July 23, 2019, 07:15 »

Is " 0x024DD338CD22D0CABF298C5DED20E54AE4BBA39E5449A7FEBAB2FA5AA9E66A56" the current key as of today? It's not working for the default packages for me.

AES Keys locate here

abdumatin AO is on Red Channel only on _M
Rim/Sheen on Green, Subsurface on Blue.
« Last Edit: July 23, 2019, 07:20 by Blenux » Logged

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abdumatin
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Re: Fortnite
« Reply #1309 on: July 23, 2019, 08:34 »

Is " 0x024DD338CD22D0CABF298C5DED20E54AE4BBA39E5449A7FEBAB2FA5AA9E66A56" the current key as of today? It's not working for the default packages for me.

AES Keys locate here

abdumatin AO is on Red Channel only on _M
Rim/Sheen on Green, Subsurface on Blue.

Yeah about the subsurface and rim/sheen I am figuring out on how to do it cuz I made my character look like a vampire.
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Gildor
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Re: Fortnite
« Reply #1310 on: July 23, 2019, 15:52 »

Added support for new animation format.
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Tomy73
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Re: Fortnite
« Reply #1311 on: July 23, 2019, 19:07 »

Added support for new animation format.

Many thanks, now seems goes well.  Wink

Kind regards.
« Last Edit: July 23, 2019, 19:14 by Tomy73 » Logged
Juso3D
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Re: Fortnite
« Reply #1312 on: July 23, 2019, 19:26 »

Yep thanks Gildor once again, making a lot of peoples happy again Smiley
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abdumatin
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Re: Fortnite
« Reply #1313 on: July 24, 2019, 00:19 »

Added support for new animation format.

большое спасибо Gildor!
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abdumatin
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Re: Fortnite
« Reply #1314 on: July 24, 2019, 00:31 »

Guys I want to know if it is possible to export skeletons because I want to add facial expressions into the character but the problems is the empty head skeleton which is the one that controls all the head meshes is not possible to be exported.
I am talking about Fortnite_Base_Head_Export_Skeleton
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Tomy73
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Re: Fortnite
« Reply #1315 on: July 24, 2019, 23:56 »

Hello.
I try to import an animation PSA file and I get the error of the image.
Someone can help me to solve?
Many thanks in advance.

kind regards.

« Last Edit: July 25, 2019, 00:03 by Gildor » Logged
Juso3D
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Re: Fortnite
« Reply #1316 on: July 25, 2019, 05:39 »

Are you using the latest Befzz Importer?
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Tomy73
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Re: Fortnite
« Reply #1317 on: July 25, 2019, 10:43 »

Hello.

First at all many thanks to Blenux for help me and give me the solution.
Im wrong thinking I have the last PSA Addon, I downloaded the new one from dta 5 of January from here https://github.com/Befzz/blender3d_import_psk_psa/tree/master/addons
And now works well.
Another question , I reneame the bones in the tree as root --> Root , spine --> Spine
Is this necessary?
Many thanks again.

Kind regards.

« Last Edit: July 25, 2019, 13:53 by Blenux » Logged
Juso3D
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Re: Fortnite
« Reply #1318 on: July 25, 2019, 14:08 »

Cool and not needed anymore on the renaming.
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Gildor
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Re: Fortnite
« Reply #1319 on: July 25, 2019, 14:54 »

Guys, please use this (new) board for any UModel+Blender discussion:
https://www.gildor.org/smf/index.php/board,41.0.html
« Last Edit: July 25, 2019, 15:22 by Gildor » Logged
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