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Author Topic: Fortnite  (Read 279078 times)
suken
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« Reply #30 on: December 18, 2017, 05:14 »

@haubna, have tried using some of the quickbms keys for other games? who knows it might work
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Gildor
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« Reply #31 on: December 18, 2017, 08:39 »

For what reason you think that Epic will use encryption key from another game?
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Alien
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« Reply #32 on: January 22, 2018, 20:32 »

i think this is the Encryption key

y298qjSb115NqQ3Agad30DWn2QYrTI8CT6aP05l2PBV9Qe92S94PdoVCCy06A38L

but anyway i should say, use quickbms, and "unreal torunament 4" script for it, then take the .pak you want, and when says the key, type 10 and it should work, anyway, i got the content of the current version, but with umodel.exe or "UE Viewer" crashes, gives me an error like... wrong tag! 00000 etc...
Fix?
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Gildor
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« Reply #33 on: January 22, 2018, 20:53 »

"Encrypted index" and "encrypted pak" are different things. Older bms script won't work.
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Gildor
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« Reply #34 on: January 23, 2018, 16:51 »

Added possibility to load encrypted pak files. You may test AES key from one of previous messages now.
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Gildor
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« Reply #35 on: January 24, 2018, 13:29 »

i think this is the Encryption key

y298qjSb115NqQ3Agad30DWn2QYrTI8CT6aP05l2PBV9Qe92S94PdoVCCy06A38L
I've just tried to update Fortnite (did that right before paks became encrypted), and I can confirm that this key works. And UModel can open most of assets. It crashes with some of them with either game=ue4.18 or game=fortnite, but I think this is not a big issue - at least encryption barrier is not critical now. And I hope there will be less questions looking like "how to use quickbms", "where to get quickbms version x.y" etc.
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Alien
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« Reply #36 on: January 24, 2018, 15:30 »

i know that works, also about ur program i found 3 bugs

strange white glowing on some props
some props have multi textures when exported there arent
wrong materials on some props
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Gildor
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« Reply #37 on: January 24, 2018, 15:34 »

These are not bugs but known issues. Read the FAQ please.
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mark2580
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« Reply #38 on: January 25, 2018, 04:44 »

i know that works, also about ur program i found 3 bugs

strange white glowing on some props
some props have multi textures when exported there arent
wrong materials on some props
Sometimes the -nolightmap option helps, but yes, as gildor said, these are common problems that, to be honest, do not interfere too much.
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MARK2580
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« Reply #39 on: January 25, 2018, 19:51 »

Why is Fortnite Player models crashing UModel now ? (Using the lastest version and AES key)


* Capture d’écran (1267).png (59.64 KB, 835x718 - viewed 862 times.)
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Gildor
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« Reply #40 on: January 25, 2018, 21:44 »

Try setting game=fortnite instead of UE4.18.
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Resilixia
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« Reply #41 on: January 26, 2018, 00:21 »

Doesn't work inside the pak but it does preview when export selected.


* Capture d’écran (1271).jpg (121.19 KB, 1194x482 - viewed 903 times.)
« Last Edit: January 26, 2018, 00:36 by Resilixia » Logged
Gildor
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« Reply #42 on: January 26, 2018, 10:54 »

Doesn't work inside the pak but it does preview when export selected.
What did you mean? What "doesn't work"?
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Resilixia
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« Reply #43 on: January 26, 2018, 14:21 »

If I open the folder containing the .pak with the AES key whether it is set to 4.18 or Fortnite UModel crash when I open some player models but works fine with the rest of the files like the bus, ammo, props etc.
« Last Edit: January 26, 2018, 15:01 by Resilixia » Logged
leezilla
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« Reply #44 on: January 27, 2018, 23:22 »

All,

Anyone know if it's possible to export out whole buildings from Fortnite? I'm only seeing a couple of complete looking buildings, but I'm also a complete n00b at extracting assets. I'm trying to help my kid with a school project, they want to base their project around the structures over on Snobby Shores. Am I barking up the wrong binary?
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