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Topic: Fortnite (Read 280457 times)
Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1500 on:
December 20, 2019, 11:11 »
Quote from: Purx123 on December 19, 2019, 21:48
Hi, where can I find the V11.31 AES Key? the v11.30 AES key no longer works for me
updated aes thread.
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Blender + Linux User Here.
9433
Newbie
Posts: 1
Re: Fortnite
«
Reply #1501 on:
January 06, 2020, 01:12 »
Fortnite modding isn't allowed here.
«
Last Edit: January 06, 2020, 03:28 by Blenux
»
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Kraz0n
Newbie
Posts: 3
Re: Fortnite
«
Reply #1502 on:
January 08, 2020, 19:46 »
Does anyone know how to remove Hair in Blender from an Fornite character
«
Last Edit: January 08, 2020, 20:15 by Blenux
»
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1503 on:
January 08, 2020, 20:15 »
Quote from: Kraz0n on January 08, 2020, 19:46
Does anyone know how to remove Hair in Blender from an Fornite character
Edit mode, press L over the hair and X to delete (faces) or use the hair material selection tab.
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Blender + Linux User Here.
Kraz0n
Newbie
Posts: 3
Re: Fortnite
«
Reply #1504 on:
January 08, 2020, 20:36 »
thx
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Kraz0n
Newbie
Posts: 3
Re: Fortnite
«
Reply #1505 on:
January 10, 2020, 18:52 »
Does anyone know the game id for Lasersword´s
«
Last Edit: January 10, 2020, 18:55 by Kraz0n
»
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1506 on:
January 11, 2020, 15:27 »
Some cool insights in how the animations for Skydriving and Gliders were done in Fortnite,
https://vimeo.com/348065616
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Blender + Linux User Here.
usuallyreggie
Newbie
Posts: 1
Re: Fortnite
«
Reply #1507 on:
January 30, 2020, 02:35 »
So I was wondering if anyone knows the file name of the Remedy vs. Toxin's Head? Thanks in advance!
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Purx123
Newbie
Posts: 5
Re: Fortnite
«
Reply #1508 on:
February 06, 2020, 01:28 »
New AES key v11.50: 0x1c2e5564676bb4b7b865c13eff75e36bb566b3d36e5140786c9e602c33823c3f
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m0nzo
Newbie
Posts: 15
Re: Fortnite
«
Reply #1509 on:
February 06, 2020, 13:09 »
Quote from: usuallyreggie on January 30, 2020, 02:35
So I was wondering if anyone knows the file name of the Remedy vs. Toxin's Head? Thanks in advance!
Head: /Game/Characters/Player/Female/Medium/Heads/F_MED_ASN_Starfish_Head_01/Meshes/F_MED_ASN_Starfish_Head_02
Body: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Rebirth_Medic/Meshes/F_MED_Rebirth_Medic
Hat: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Rebirth_Medic/Meshes/Parts/F_MED_Rebirth_Medic_FaceAcc
Warning for the head: first material needs to be hidden (original hair of the head) as the hat comes with its own hair for this skin.
Apart from that, it doesn't have any special issues:
Edit:
They actually hide some elements for this style (Remedy): the glove upper parts, the "claws" and I think parts of the pocket on her leg.
For the body, they seem to use the same mesh for all 4 styles (Remedy, Toxin, Toxin (masked), Purple) and only hide parts of it + obviously change the materials.
«
Last Edit: February 07, 2020, 19:03 by m0nzo
»
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GeeBee
Newbie
Posts: 6
Re: Fortnite
«
Reply #1510 on:
February 10, 2020, 18:20 »
After viewing every tutorial video I could find, I am still unable to properly use emote animations on faces. They always distort.
I am missing something very basic and would very much appreciate some sort of an explanation for the standard process on how to export Fortnite-specific emotes for both the body AND the head. Thanks.
Face01.jpg
(108.33 KB, 1668x989 - viewed 964 times.)
Face02.jpg
(111.03 KB, 1668x989 - viewed 916 times.)
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Gildor
Administrator
Hero Member
Posts: 7972
Re: Fortnite
«
Reply #1511 on:
February 10, 2020, 21:01 »
This just looks like animation is either for a different model, or engine is using "retargetting" to put animation from one mesh to another one. UModel doesn't do any retargetting, it maps animation "as is", e.g. male skeleton to female body.
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Juso3D
Moderator
Hero Member
Posts: 910
Welcome to Gildor Forums
Re: Fortnite
«
Reply #1512 on:
February 11, 2020, 11:43 »
People just delete the keyframes for the head, will have a normal face pose though.
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Blender + Linux User Here.
GeeBee
Newbie
Posts: 6
Re: Fortnite
«
Reply #1513 on:
February 11, 2020, 12:18 »
Quote from: Gildor on February 10, 2020, 21:01
This just looks like animation is either for a different model, or engine is using "retargetting" to put animation from one mesh to another one. UModel doesn't do any retargetting, it maps animation "as is", e.g. male skeleton to female body.
That makes sense. On the other hand, how else can I apply an emote to a full character? From experimentation it seems like there is no way to actually use any of the emote animations. For instance, I am trying to use the "Candy Girl" animation with the associated head and body, and still get that distortion (see attached image), even though the head itself moves along with the body as you'd expect.
Quote from: Blenux on February 11, 2020, 11:43
People just delete the keyframes for the head, will have a normal face pose though.
What I did was remove some of the skinned vertices to account for the face, but this is a very specific and manual solution, which makes it difficult to apply to multiple models. I would very much like to try and create a "standardized" process, if that makes sense.
CandyFace.jpg
(143.73 KB, 1668x989 - viewed 377 times.)
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m0nzo
Newbie
Posts: 15
Re: Fortnite
«
Reply #1514 on:
February 11, 2020, 13:18 »
Quote from: GeeBee on February 11, 2020, 12:18
What I did was remove some of the skinned vertices to account for the face, but this is a very specific and manual solution, which makes it difficult to apply to multiple models. I would very much like to try and create a "standardized" process, if that makes sense.
It's very doable as I do this myself, I made a script that (among other things) renames the face bones before applying the .psa (that way the face doesn't get weird).
Blender is very good for that as it accepts python scripts and you can do pretty much everything with is.
My own script takes skin ID + emote and generates the .blend with the whole model, materials, props, and sounds. It's not perfect yet as there are many specific cases, but it's just to tell you that everything is possible if you have enough time on your hands
Facial animations are another topic though, but I think I read elsewhere that Gildor doesn't support them yet. I might have a go see if I can manually import them.
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