I have uploaded umodel with Dark Void support.
StaticMesh objects are not supported. This game has unique support for StaticMesh streaming. Like textures, these objects are stored in tfc file (I think).
It is possible to support this technique, but it is much more complex than other things, so I decided to not dig deeper into its format.
Would it be possible to add StaticMesh support at some point? Seems a number of notable story objects (The Ark, for example) are statics, and can’t be extracted at the moment. I don’t think I’ve got the technical know-how to figure it out myself, but I’d be willing to offer any assistance I can give.
E: If I
do need to do it myself, a pointer or two on which parts of the UModel source to look into/edit would be nice.