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Author Topic: Dark Void  (Read 15721 times)
pixellegolas
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« Reply #15 on: January 20, 2010, 20:36 »

well focus on the retail if you decide to do anything, demo is quite limited so to say Smiley
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Gildor
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« Reply #16 on: January 20, 2010, 20:53 »

These games are differs with file versions only.
Both are supported now.
I'll try to support their StaticMesh then release umodel.
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pixellegolas
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« Reply #17 on: January 20, 2010, 23:00 »

you spit out new version of umodel more than sony ericsson spits out phones Smiley great work Smiley
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NexusElite
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« Reply #18 on: January 21, 2010, 03:43 »

Nice job Gildor  Tongue

Thanks again Chrrox
« Last Edit: January 21, 2010, 03:45 by NexusElite » Logged

Gildor
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« Reply #19 on: January 21, 2010, 04:21 »

I have uploaded umodel with Dark Void support.

StaticMesh objects are not supported. This game has unique support for StaticMesh streaming. Like textures, these objects are stored in tfc file (I think).
It is possible to support this technique, but it is much more complex than other things, so I decided to not dig deeper into its format.
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timothy
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« Reply #20 on: January 24, 2010, 07:16 »

I seem to be getting errors with most of the the .umap files for this game. I believe the enemy skeletal meshes and animations are stored in these files.... as there are no other files for them to be in.

Here is one of the umap file with the notify log from umodel: http://www.sendspace.com/file/gbw9mi

I've been using -export flag to dump the entire contents of the package. Perhaps that's why I've been having problems? The common error message is:
Quote
ERROR: assertion failed: size >= 0 && size < (256<<20)

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Gildor
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« Reply #21 on: January 24, 2010, 14:46 »

You should post full error message (with text like OneText <- TwoText <- ThreeText etc).

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20.01.2010
- implemented Dark Void support (except StaticMesh)
Umodel is crashed on Dark Void static mesh.
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BIOS
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« Reply #22 on: December 26, 2021, 16:43 »

I have uploaded umodel with Dark Void support.

StaticMesh objects are not supported. This game has unique support for StaticMesh streaming. Like textures, these objects are stored in tfc file (I think).
It is possible to support this technique, but it is much more complex than other things, so I decided to not dig deeper into its format.

Would it be possible to add StaticMesh support at some point? Seems a number of notable story objects (The Ark, for example) are statics, and can’t be extracted at the moment. I don’t think I’ve got the technical know-how to figure it out myself, but I’d be willing to offer any assistance I can give.

E: If I do need to do it myself, a pointer or two on which parts of the UModel source to look into/edit would be nice.
« Last Edit: December 26, 2021, 18:24 by BIOS » Logged
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