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Author Topic: Absolver  (Read 3347 times)
Madein
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Absolver
« on: October 17, 2017, 17:48 »

Greetings, I have been following this guide on how to view and export meshes and animations from absolver:
https://imgur.com/a/Zyfxr

When I get to the part where I append the animation to the model, I get the following notification before the program shuts down:
https://imgur.com/a/E3XHk

I beleive I am following the guide as is. Is there anything I am missing? I am using the Ue 4.15 just like the guide and the setup is the same.

Thank you
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Gildor
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Re: Help:TArray:index 0 is out of range (0). Problem appending Absolver animation
« Reply #1 on: October 17, 2017, 17:56 »

Damn, error in "PerTrackCompression" again. It happens with Paragon, Fortnite, and a few other games. Such animation has garbage inside, and I think it is simply not used in the game, otherwise game should crash. All I can advice at the moment - skip such animations.
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Madein
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Re: Help:TArray:index 0 is out of range (0). Problem appending Absolver animation
« Reply #2 on: October 17, 2017, 18:18 »

Thank you for the fast answer. I have tested 67 different animations from the various children of the animation folder from the Absolver game, and even the one shown to work in the imgur tutorial I posted above are not working, they all show the same fatal error message.

I feel like all the animations are off limits as of now.

On another note, would your program work on older game made in the 2000 like Sacrifice from Shiny entertainement (http://store.steampowered.com/app/38440/Sacrifice/)? It uses directx 7 I think.
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Gildor
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Re: Help:TArray:index 0 is out of range (0). Problem appending Absolver animation
« Reply #3 on: October 17, 2017, 23:44 »

I spent a lot of time researching Unreal engine code, and wasn't able to find any workaround for bad animations. Deeper research would require attempts to load cooked meshes and animations from Paragon or Fortnite into the basic Unreal engine 4 and trying to debug code there, but this requires too much time - mostly because the engine can't do this at the moment, I'll need to patch it.

Regarding "Sacrifice". I know this game, that was probably "first TnL game" ever. I think it uses some in-house engine, not Unreal.
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Gildor
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Re: Help:TArray:index 0 is out of range (0). Problem appending Absolver animation
« Reply #4 on: October 27, 2017, 19:01 »

Please try loading animations again (with new umodel). I've fixed one bug there which caused problems with animations in some cases.
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art143
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Re: Help:TArray:index 0 is out of range (0). Problem appending Absolver animation
« Reply #5 on: October 29, 2017, 09:02 »

Please try loading animations again (with new umodel). I've fixed one bug there which caused problems with animations in some cases.


it works.. thanks...
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Rynage
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Absolver - WARNING
« Reply #6 on: December 04, 2017, 11:44 »

Hello.
I was following this guide - https://imgur.com/a/Zyfxr
And when I trying to import ANY animation, I have that WARNING :



UModel is up to date, Absolver version is 4.15
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wavves
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ABSOLVER - Downfall expasion
« Reply #7 on: September 25, 2018, 19:01 »

After the release of ABSOLVERS new DLC they have taken the liberty to encrypt the files, can anyone retrieve this aes key for the rest of us to use?
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wavves
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Re: Absolver
« Reply #8 on: September 27, 2018, 19:43 »

Bump, noone will help? This games assets and animations are very cool and id like to do some more digging.
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XpycT
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Re: Absolver
« Reply #9 on: January 11, 2019, 22:02 »

Current v1.27_b1.22_503 key: c7B2DvPsRgH9Ve0BjGJKzBIeCIeoSTtXIMKapnDWQqKvico7d9PFsJ4XYwDuhbjV

Unreal engine 4 - v4.18

animations work


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Gildor
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Re: Absolver
« Reply #10 on: January 11, 2019, 22:05 »

Thanks, I've updated the table with new engine version.
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