A new game not on the list.
I was hoping this would be similar to the original Mass Effect and so would work of the bat but alas no. The PC version contains a bunch of ".pcc" files and ".afc" in the CookedPC folder, unsupported by the viewer. The Xbox 360 version, however, contains ".xxx" files of the same name as the ".pcc" equivalents as well as the same ".afc" files. Both versions contain a "Textures.tfc" file.
When using umodel.exe on a ".xxx" file from the 360 version I get the following message:
L:\ME2\BioGame\CookedXenon>umodel BIOG_HMM_HED_PROMorph
Found 1060 game files (683 skipped)
Loading package: BIOG_HMM_HED_PROMorph.xxx Ver: 512/130 Engine: 3607 Names: 974
Exports: 2510 Imports: 93
******** BIOG_HMM_HED_PROMorph ********
*** ERROR: Serialized FString is not null-terminated
FString<< <- ReadNameTable <- UnPackage::UnPackage:BIOG_HMM_HED_PROMorph.xxx, ga
me=1000 <- UnPackage::LoadPackage:BIOG_HMM_HED_PROMorph <- Main
Here is the result of the pkgtool.exe on the "...BioGame\CookedXenon" directory:
Found 1060 game files (683 skipped)
Version summary:
Ver LicVer Count
512 (200) 130 ( 82) 1059
http://www.megaupload.com/?d=OA6Z4YFLThe (hopefully) unencrypted main exe and an example ".xxx" file and its ".pcc" equivalent, 7.8Mb zipped