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Author Topic: [UE4] OverHIT  (Read 16333 times)
godskin
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« Reply #45 on: August 27, 2018, 21:58 »

extrct .pak by u self
NO ASK FOR HELP I M NOT
« Last Edit: August 27, 2018, 22:00 by godskin » Logged
WollieWoltaz
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« Reply #46 on: August 27, 2018, 22:13 »

Will do.
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66585857
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« Reply #47 on: September 29, 2018, 11:49 »

Compatibility table is filled with information provided in this thread.
Hello, I have a question I would like to ask you. I used quickbms to extract a lot of .uasset and .uexp files from overhit. Most of these files can be exported with umodel, but there are a few that cannot export any resources, such as OverHit\Content\Data\DataCenterAsset.uasset, can tell me how to export?please!
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Gildor
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« Reply #48 on: September 29, 2018, 11:50 »

If it crashes when trying to export - then this is a bug. If it just exports nothing, then this uasset has no mesh or texture inside (holds something else).
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66585857
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« Reply #49 on: September 29, 2018, 12:07 »

If it crashes when trying to export - then this is a bug. If it just exports nothing, then this uasset has no mesh or texture inside (holds something else).

It's just exports nothing.How can I extract other files next?
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Gildor
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« Reply #50 on: September 29, 2018, 12:09 »

Just select other files and press "export" Smiley
Use "Tools | Scan content" to find things which are exportable. I'd suggest you watching tutorials (check "readme" or look at "help" menu in umodel for a link).
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66585857
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« Reply #51 on: September 29, 2018, 12:54 »

Just select other files and press "export" Smiley
Use "Tools | Scan content" to find things which are exportable. I'd suggest you watching tutorials (check "readme" or look at "help" menu in umodel for a link).

Sorry, my English is not good. I mean how can I extract resources from these files. I uploaded these files. Please help me! Thanks Gildor.
https://drive.google.com/file/d/1viDY372ATKXyZDFDGcJptuVsQYekHo9G/view
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mr.pecel
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« Reply #52 on: April 06, 2019, 20:34 »

I've download from the first post. But I can't extract anything. I'm using latest umodel and already override to 4.17. Am I missing something?
Screenshot attached


* screenshot.jpg (56.21 KB, 467x375 - viewed 464 times.)
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Gildor
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« Reply #53 on: April 06, 2019, 20:39 »

Your screenshot says nothing about your problem. What happens when you're trying to open or extract anything?
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mr.pecel
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« Reply #54 on: April 07, 2019, 18:44 »

I just want to make sure that I'm missing anything.
When I choose 4.17, it say that pak has an unknown format


* screenshot.01.jpg (122.54 KB, 1326x649 - viewed 375 times.)
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Gildor
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« Reply #55 on: April 07, 2019, 18:53 »

It doesn't matter which UE version you select, pak has separate versioning. If unknown format - probably pak file has custom format? Also you may try to use older umodel (grab it at github), say - 2 months old, or older. I've recently changed pak file handling a lot, for UE4.22, and probably there's error. If older umodel will open pak files, and new one - no, then that's a bug.

Unfortunately I can't test it myself, too busy with my work (yes, at Sunday).
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RedBear
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« Reply #56 on: April 08, 2019, 11:36 »

OverHIT version: 1.16.197427
Override game detection : 4.17
Skeletal mesh: Supported
Static mesh: Supported
Animation: Supported
Textures: Supported

How to extract OverHIT resources: http://www.gildor.org/smf/index.php/topic,3410.msg26390.html#msg26390


* TYqksoJ.png (117.17 KB, 699x1025 - viewed 524 times.)
« Last Edit: April 08, 2019, 13:34 by RedBear » Logged
sariejanl
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« Reply #57 on: June 18, 2019, 21:38 »

Does anyone know how to extract the database with all the link skills/skills/etc?
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Gildor
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« Reply #58 on: June 18, 2019, 21:45 »

Are you sure this database ever exists? Usually games do not use databases.
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sariejanl
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« Reply #59 on: June 19, 2019, 02:28 »

Ah.. I had assume that they would be stored within. This might be a straightforward question, but how/where else could I get the character's stats and abilities?
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