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Author Topic: Splinter Cell Chaos Theory/Double Agent  (Read 38481 times)
esr911
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« Reply #30 on: December 18, 2010, 22:48 »

Confirmed - Tosky uploaded game data from Versus, which is Chaos Theory's multiplayer game. (would be awesome to have animation data from that game, too)

Here are proper animation and SM data from Chaos Theory RETAIL Singple Player/Coop.
Note: Retail Chaos Theory and Demo Chaos Theory are not the same.


http://www.mediafire.com/?cpsd6sdlyz0d03w


Don't get your hopes up. This is a very heavily modified version, with lots of hacks. I would bet
that if there isn't a donation on this.. it won't be supported as it would take too much time.

..:: ESR911 ::..

The game engine itself is still core UE2, and stores information just as UE2 does. The big hurdle to pass is actually reading the original UE data as it is encrypted, proprietary format - but i have already done that (as seen in my attachment above)

None the less Gildor - if efforts seem to take a lot of time to read this data out - what do you think is a fair donation?

As I am an artist and not a programmer you really have to PM him, and come to some arrangement, if he has the time. He has known to support formats on donation in the past, and has always done a stellar job.

..:: ESR911 ::..
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Gildor
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« Reply #31 on: December 21, 2010, 12:03 »

The data library is not original Unreal, but I will see about extracting .ukx files for you.
What does this mean?
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Gildor
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« Reply #32 on: December 21, 2010, 13:10 »

Splinter Cell Double Agent SkeletalMesh support is done.



"-game=scell" is required (because I have no pkgtool report for this game).
Also I have no any utx package to test texture support.
Animations are not supported.
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logansan25
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« Reply #33 on: December 21, 2010, 17:30 »

Pc or xbox 360?
Amazing gildor!!!!!!!!!!!!!!
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iservealot
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« Reply #34 on: December 21, 2010, 23:30 »

Do you see any information in the package that could relate to havok/collision tree
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Gildor
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« Reply #35 on: December 21, 2010, 23:54 »

Umodel does not read collision.
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iservealot
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« Reply #36 on: December 22, 2010, 03:57 »

Am I correct that the command should be

Umodel.exe -game=scell AnimPackageName.ukx

?

If so, I get assertion failed.
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Gildor
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« Reply #37 on: December 22, 2010, 09:44 »

You should also add "-noanim".
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Tosyk
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« Reply #38 on: December 23, 2010, 08:16 »

Why i get this error?
Code:
D:\ant\g\SplinterCellDoubleAgent\SCDA-Online\Packages\_Common\Animations>umodel.exe -game=scell -noanim Sperso.ukx
Found 10 game files (17 skipped)
******** Sperso.ukx ********
*** ERROR: assertion failed: size >= 0 && size < (256<<20)

appMalloc:size=-51 <- TArray::SerializeSimple <- FPackageFileSummary<<:Ver=174/0
<- UnPackage::UnPackage:Sperso.ukx, game=2003 <- UnPackage::LoadPackage:Sperso.ukx <- Main

p.s.: here is textures from scell-da
« Last Edit: December 23, 2010, 08:18 by Tosyk » Logged

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iservealot
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« Reply #39 on: December 23, 2010, 09:45 »

You are attempting to view iltiplayer packages. Goldie mist add support for that unreal 2 build as it is separate from the sp.

Send him the daonline.exe and anim package as it's all separate from the so contne t
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Tosyk
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« Reply #40 on: December 23, 2010, 11:25 »

Gildor please tell me exactly what package you tested, because i can't open anything in double agent.
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Gildor
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« Reply #41 on: December 23, 2010, 15:45 »

You can see on the screenshot - "swat.ukx". I've got this package from iservealot.
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Tosyk
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« Reply #42 on: December 24, 2010, 04:34 »

You can see on the screenshot - "swat.ukx". I've got this package from iservealot.
I can't find it in double agent folder, are you shure this file from that game?

And also can you look on the files from single game, because most interesting things exactly in those files, i'm uploaded "double agent" sample here.
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stonecoldnuts
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« Reply #43 on: December 24, 2010, 07:44 »

I couldn't find swat.ukx in Double Agent, either. Maybe from Chaos Theory?
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Gildor
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« Reply #44 on: December 24, 2010, 09:58 »

May be iservealot can answer - where did he get that files?
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