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Author Topic: How do I get static meshes back into UE3?  (Read 2094 times)
Cockbite
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« on: July 12, 2010, 05:13 »

I used umodel to extract some static meshes from UT3's Pickups.upk. The Readme says that StaticMeshes are exported as psk files and the resulting psk files cannot be imported directly into UnrealEd.

How do I get them back into UnrealEd so I can use them in UT3 mods? Is there a tutorial somewhere for this?

I downloaded Actor X Importer, and imported the StaticMesh into 3ds Max, but I have no idea what to do with it after that.
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Gildor
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« Reply #1 on: July 12, 2010, 11:03 »

After that you should export static mesh in ordinary for UE3 way (like this mesh were created by you).
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SLI_Fallen
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« Reply #2 on: July 15, 2010, 17:00 »

Try this:

http://udn.epicgames.com/Three/UDKContentCreationHome.html
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