I've been trying to modify files of MK VS DC on Xbox360 with no luck so far...
I have decompressed Char_Sonya.xxx with gildors decompression tool, which worked fine...
Then i used umodel to find the texture i wanted to edit:
4103 BAAAFE 160257 Texture2D Sonya_Diff
OK
As it seems, UE3 uses TGA files for textures or atleast umodel extracts them as such... so i tried to use the usual tools to rip the texture(dragon unpackers hyperripper, jaeder naub) so i can edit it and inject it again later but they couldn't find any tga texture or only produced colored noise
How do i rip an editable texture that can be injected again?