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Author Topic: Injecting modified textures into DECOMPRESSED files  (Read 2864 times)
Ize
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Injecting modified textures into DECOMPRESSED files
« on: August 08, 2010, 10:01 »

I've been trying to modify files of MK VS DC on Xbox360 with no luck so far...

I have decompressed Char_Sonya.xxx with gildors decompression tool, which worked fine...

Then i used umodel to find the texture i wanted to edit:
4103   BAAAFE   160257 Texture2D Sonya_Diff

OK

As it seems, UE3 uses TGA files for textures or atleast umodel extracts them as such... so i tried to use the usual tools to rip the texture(dragon unpackers hyperripper, jaeder naub) so i can edit it and inject it again later but they couldn't find any tga texture or only produced colored noise Sad

How do i rip an editable texture that can be injected again?
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Gildor
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Re: Injecting modified textures into DECOMPRESSED files
« Reply #1 on: August 08, 2010, 15:01 »

First of all, MK vs DC is an XBox360 game. This platform has different texture format (try to view textures from this game using umodel with "-noxbox" switch - it will disable XBox360 texture decoding).
You will not be able to encode texture into XBox360 format.
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Ize
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Re: Injecting modified textures into DECOMPRESSED files
« Reply #2 on: August 08, 2010, 16:40 »

Aw... too bad... so i guess umodel converts them on the fly?

That would explain why i found nothing in the archives Smiley

Thanks Smiley
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