Hello,
First of all: thanks for your awesome work on UE Viewer.
Thanks to UE Viewer I have to following weapon exported to .psk. Now I want to apply texture to the mesh. It seems that the weapons do not have a "base texture" but rather be skinned in game since there are many different skins available for every weapon.
If I export a skin for example I receive a .mat file (which is UE Viewers "own" format to import textures with the ActorX Importer for 3ds Max as far as I know) which consists of:
Diffuse, Normal, SpecPower, Other[0] to Other[13] and their corresponding .tga files.
Now my question: is there any way so I can put the texture back on the weapon mesh with UE Viewer, Blender, 3DS Max?
In the end I want to be able to export everything together to .obj + .mtl + textures files.
Thanks a lot for your help and time.
* If I load a weapon there are no errors with "missing package" and if I load a character model all textures get found and applied thats why I think that the weapon only has this "pink base texture".