I am porting maps from Swat 4 into Rainbow Six 3.
(As they are different versions of UnrealEd 2, UnrealEd cannot open Swat4Ed's USX or UTX packages
so I have to extract them using UModel then export and import to UnrealEd for Rainbow Six 3).
When I export staticmesh package from UModel there is only pskx file. No .mat file?
Texture Package OK:
- I imported the .utx texture package that I need after using UModel to import and export, after converting .tga to 32bit Smiley
StaticMeshes NOT OK:
- I converted the .pskx to .ase format for UnrealEd using 3ds Max 2017 > ActorXImporter and the ActorX Batch Export Tool 1.07.
(I noticed that I have no .mat file to import when I used ActorXImporter with 3ds Max 2017. So I just tried the pskx.)
- I imported the .ase into UnrealEd - but no texture is applied even though I have the texture package open already.
(The material slots are there, they are just empty. I can see the materials applied with texture in the UE Viewer.)
Why are the textures not being applied automatically in UnrealEd when I import the meshes?
Is it because there is no .mat file being imported with the pskx from UModel?
Thank you for your time. Amazing work Gildor!
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