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Author Topic: PSKX exported with no Material file?  (Read 1658 times)
ALLR6
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« on: March 18, 2018, 12:07 »

I am porting maps from Swat 4 into Rainbow Six 3.
(As they are different versions of UnrealEd 2, UnrealEd cannot open Swat4Ed's USX or UTX packages
 so I have to extract them using UModel then export and import to UnrealEd for Rainbow Six 3).

When I export staticmesh package from UModel there is only pskx file. No .mat file?

Texture Package OK:
- I imported the .utx texture package that I need after using UModel to import and export, after converting .tga to 32bit Smiley

StaticMeshes NOT OK:
- I converted the .pskx to .ase format for UnrealEd using 3ds Max 2017 > ActorXImporter and the ActorX Batch Export Tool 1.07.
 (I noticed that I have no .mat file to import when I used ActorXImporter with 3ds Max 2017. So I just tried the pskx.)
- I imported the .ase into UnrealEd - but no texture is applied even though I have the texture package open already.
 (The material slots are there, they are just empty. I can see the materials applied with texture in the UE Viewer.)

Why are the textures not being applied automatically in UnrealEd when I import the meshes?
Is it because there is no .mat file being imported with the pskx from UModel?

Thank you for your time. Amazing work Gildor!

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Gildor
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« Reply #1 on: March 18, 2018, 12:10 »

Are textures applied when you're looking at mesh in umodel?
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ALLR6
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« Reply #2 on: March 18, 2018, 12:11 »

Yes the textures do show in UEViewer
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« Reply #3 on: March 18, 2018, 12:13 »

Will textures appear when you'll import pskx into 3ds Max? If not - you're not setting up importer correctly, so it can't find textures.
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ALLR6
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« Reply #4 on: March 18, 2018, 12:35 »

It works now! I am so silly.

Sorry for your time wasted haha. I forgot to properly choose the correct folder location for the textures.
I was thinking that it was a material issue.

Thank you so much!! I am very tired =p

It is working great now!

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« Reply #5 on: March 18, 2018, 12:38 »

Cool!
Feel the power of diagnostics Smiley
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ALLR6
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« Reply #6 on: March 18, 2018, 18:59 »

One question though, is it possible to extract staticmeshes as .ase instead of .pskx directly using UModel?
This way it would save many hours of converting in 3ds max to .ase Sad hehe

ps. I wish that Unreal 2 used .pskx and not .ase =p and 24bit .tga instead of 32bit! Sigh life! haha
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« Reply #7 on: March 18, 2018, 19:00 »

No, umodel saves static meshes only into pskx format.
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ALLR6
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« Reply #8 on: March 18, 2018, 19:15 »

 Cry  hehe worth a try <3

Do you know how to convert file versions of an unreal package such as .utx or .usx?

An example of a very simple program which changes the .rsm (Rainbow Six 3 Map File Type for UE2) map version:
http://www.mediafire.com/file/baw3sx974r7cq60/Map%20Build%20Converter.zip

I am hoping to have Swat4 utx and usx open in Rainbow Six 3 editor.
There must just be the simple way to edit the HEX line or something you think perhaps?
The .DLL thats included in the program above does that for those map packages.
Maybe it could work to convert the utx and usx from Swat 4 version too!

What do you think?

---
By the way thank you for your amazing work. This program is the BEST.
We use it all the time. As we are creating new content for Rainbow Six 3.
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« Reply #9 on: March 18, 2018, 19:18 »

It is not possible. You can't open UE2004 package in Unreal 1 editor, you can't open UE4.19 packages in UE4.18, etc.
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ALLR6
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« Reply #10 on: March 18, 2018, 19:22 »

Both are Unreal 2! (UnrealEd for Rainbow Six 3 is version 412 and Swat4Ed is version 1953384717 - or so the error says haha)

I ask this because Swat4Ed can open utx from Rainbow Six 3 UnrealEd
but Rainbow Six 3 UnrealEd can not open Swat4 utx (because Swat4Ed was released after Rainbow Six 3 UnrealEd)
but if Swat4Ed can read older utx I wonder if Rainbow Six 3 UnrealEd can open newer utx package with easy version change

Hmm
« Last Edit: March 18, 2018, 19:30 by ALLR6 » Logged

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« Reply #11 on: March 18, 2018, 23:22 »

Because these packages created with NEWER engine, and OLDER editor doesn't know about new file format.
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