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Author Topic: BnS Characters  (Read 1530 times)
Mitr
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« on: March 27, 2018, 16:29 »

Hi everyone, i have a question, is there any way to extract the mesh after it was modified in game editor. Umodel extracts only base mesh, and in game you can save your character presets in file ( i don’t know - maybe it is some vertex offset data or something else..). Though, I didn't dig to deeply in this problem yet, maybe someone stumbled upon this and already find a solution?

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X3D
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« Reply #1 on: April 05, 2018, 12:19 »

I was wondering the same thing a while back but I believe the custom character you create just creates a sort of text file that can recall the data from all the different mesh & texture folders and doesn't create an actual mesh that can be found or extracted.
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san
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« Reply #2 on: April 05, 2018, 16:43 »

I think they are stored as some kind of 'morph target' info rather than any actual mesh. Would be cool if there was a way to apply this to the base mesh :-)
I was wondering the same thing a while back but I believe the custom character you create just creates a sort of text file that can recall the data from all the different mesh & texture folders and doesn't create an actual mesh that can be found or extracted.
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