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Author Topic: New Gundam Breaker PC  (Read 2315 times)
mr.pecel
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Re: New Gundam Breaker PC
« Reply #30 on: July 12, 2019, 18:38 »

So, how do i export it to gitf format?
I'm using 3dsmax. How to import it in max?
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b9502032
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Re: New Gundam Breaker PC
« Reply #31 on: July 12, 2019, 18:53 »

Theres a option tab you can choose export format in umodel gui, then Import to blender2.8 then export as fbx
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0Saph0
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Re: New Gundam Breaker PC
« Reply #32 on: March 11, 2020, 08:19 »

how you could open the new gundam breaker files?
do you think you can add more gunplas or change the 3 vs 3 game mode?
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09williamsad
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Re: New Gundam Breaker PC
« Reply #33 on: April 29, 2020, 00:14 »

Has anyone been able to get audio into a usable format?
I have the ACB 1.29 archive and it extracts using VGMToolbox but the extracted files have no header.
Samples https://mega.nz/folder/7OJ2CC7C#cCvY_oSeutNBHBLfOQQ0hw
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Loads of assets I have ripped/extracted tinyurl.com/09williamsadLinks
san
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Re: New Gundam Breaker PC
« Reply #34 on: June 21, 2020, 16:45 »

Not a big issue but wondering if anyone else has come across the same thing and if there is any easy fix for this....For most of the gunpla models, the materials, meshes and textures are all stored in the same folder (sadly they are just numbered so pain to find the exact model). However in the mat file the diffuse texture is 99% mapped to a default image texture :-( So quite difficult to identify the model on the viewer...Export works fine and I can just assign the right texture...

Diffuse=HG_0001_col
Normal=HG_0851_nor
Emissive=HG_0851_P30

Wondering if this is how the game logic works or if there is any issue with UE Viewer writing out the mat file...

Sample file link...

https://drive.google.com/drive/folders/1bu81nHEP4TFKRVRxZ_wMFyJSpC-tGQ9p?usp=sharing
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09williamsad
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Re: New Gundam Breaker PC
« Reply #35 on: June 21, 2020, 16:53 »

For the number ID issue I have the models converted and named in my archive as the folks over on Knockout made an index.
My archive: https://tinyurl.com/09williamsad
Knockout thread: https://knockout.chat/thread/708/1
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Loads of assets I have ripped/extracted tinyurl.com/09williamsadLinks
san
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Re: New Gundam Breaker PC
« Reply #36 on: June 21, 2020, 19:22 »

Thank you so much! Man I miss that FacePunch forums :-( It was super useful and so many good resources ...


For the number ID issue I have the models converted and named in my archive as the folks over on Knockout made an index.
My archive: https://tinyurl.com/09williamsad
Knockout thread: https://knockout.chat/thread/708/1
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