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Author Topic: New Gundam Breaker PC  (Read 2315 times)
Soniccol13
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Re: New Gundam Breaker PC
« Reply #15 on: June 08, 2019, 23:50 »

Were can i update it i am new to this
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Gildor
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Re: New Gundam Breaker PC
« Reply #16 on: June 09, 2019, 00:01 »

Hmmm ... You've found this site in some way, and you've got (old) umodel somewhere?
Can you see re green round "home" button at top? Press it, then look at menus at the left side of the page.
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Soniccol13
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Re: New Gundam Breaker PC
« Reply #17 on: June 09, 2019, 00:03 »

Got it thank you but is say this now

appMalloc:size=-1677722112 (total=20 Mbytes) <- FArray::Empty:-838861056 x 2 <- TArray::SerializeSimple <- FSkelMeshSection4<< <- TArray::Serialize:1/16 <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'IF_0000.IF_0000', pos=276A, ver=513/0 (unversioned), game=ue4.16 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1018
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Gildor
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Re: New Gundam Breaker PC
« Reply #18 on: June 09, 2019, 00:06 »

I've mentioned something else, not just "update"! Don't hurry, read my text AGAIN please.
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Soniccol13
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Re: New Gundam Breaker PC
« Reply #19 on: June 09, 2019, 00:08 »

oh sorry '^~^
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Gildor
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Re: New Gundam Breaker PC
« Reply #20 on: June 09, 2019, 00:21 »

Grin
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mr.pecel
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Re: New Gundam Breaker PC
« Reply #21 on: July 12, 2019, 08:03 »

Does anybody know where the animation file/psa? I find some but it's not working. I find a lot of file that I think it's contain animation but can't be exported.
Btw, all psk model can be extracted
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b9502032
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Re: New Gundam Breaker PC
« Reply #22 on: July 12, 2019, 16:31 »

I am sorry but when I try to export animation inside Motion/MS ,
It's shows

ExportObject:Skeleton'basepose_0000_Skeleton' <- ExportObjects <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1034

its can be add to load set to other model but just can't be export to psa
« Last Edit: July 12, 2019, 16:33 by b9502032 » Logged
Gildor
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Re: New Gundam Breaker PC
« Reply #23 on: July 12, 2019, 16:35 »

The error message is not full, I can't say anything.
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b9502032
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Re: New Gundam Breaker PC
« Reply #24 on: July 12, 2019, 16:45 »


here is the error massage
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Gildor
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Re: New Gundam Breaker PC
« Reply #25 on: July 12, 2019, 16:52 »

The bone name is too long, it doesn't fit psa format.
You may export it into gltf format if you know how to work with it. That format has no restrictions.
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b9502032
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Re: New Gundam Breaker PC
« Reply #26 on: July 12, 2019, 16:57 »

how do I export like gltf format please tell me
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b9502032
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Re: New Gundam Breaker PC
« Reply #27 on: July 12, 2019, 17:12 »

i am sorry , is there s no way to convert to psa since gitf seems like a single frame model.
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Gildor
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Re: New Gundam Breaker PC
« Reply #28 on: July 12, 2019, 17:17 »

No way. Bone names are too long. Shrinking them means losing of part of the information, and then you'll face another issue: "2 or more bones has the same name".
Regarding glTF, it's full-featured format. Just a link instead of copy-pasting info: https://www.gildor.org/smf/index.php/topic,6281.0.html
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b9502032
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Re: New Gundam Breaker PC
« Reply #29 on: July 12, 2019, 18:22 »

SIR seems its work with gltf, appriciate!!
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