I have been putting off replying to this for like years,. because sometimes you get kind of mad, and I am a very sensitive artist. Hopefully my trying for a year or two on my own before asking again will tell you I am not someone who leans arbitrarily on others but learns things the hard way like you do. Also I very much appreciate how much you have done, how often you update (Everytime i check, there was just an update within DAYS!) :O
Amazing.
But, above, you do end by saying,. "I hope you address you questions,. but,. You didn't, at all...
you speak of textures and meshes and everything else,. but: I only have questions about BLUEPRINT.
In this time I have learned to glean enormous amounts of info from them simply opening the unpacked .Usset file in Notepad++ (I use QuickBMS to unpak, Then Umodel for Editor stuff), when I do that I can see stuff like this:
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/Game/AdvancedSpaceShader/Blueprints/BP_SpaceSphere ¸pç¿
/Game/Audio/C_PHOTON }Ñ·, /Game/Audio/computer-forwardshieldhasfailed Ñ(zø&
/Game/Audio/computer-shieldoverloaded ´«(
/Game/Audio/Computer-Vessel-Approaching XF§^9
/Game/Audio/ComputerVoice/comp-inertial-damping-unstable tÕ"
/Game/Blueprints/BorgTorpedo ªúb*
/Game/Blueprints/SpaceLocations/Location6 Ê+´.
/Game/Blueprints/SpaceLocations/SpaceLocation TÕGh!
/Game/Blueprints/Stage9-Gamemode ýG?ªC
/Game/SpaceMaps/SpaceBox_Variable/Blueprints/HD/BP_SB4K_HD_Belawor ˆ9Î+"
/Game/Mesh/Starships/BorgCube/BP_BCube —\Y
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and in that way, using Notepad++ on the Usset Blueprints, I am able to find and merge a lot of the stuff from the Non-VR 2D (but Updated) Star Trek game into the VR version of the game!
(Remember, you got really mad at me twice a long time ago,. I asked you to help me MOD a freeware abandonware Star Trek VR game for my sick friend,. (He since died and though) It makes me so sad, I was unable to get 90% of the assets transferred, BUT: he was at least able to exist in his final days onboard The NCC-1701 D (Enterprise D) in VR , Ride Turbolifts, Fly shuttles and blow things up!
I STILL WANT TO TRANSFER THE REST OF THE GAME,. OR go in the other 'direction' and pull the VR Pawn (VR_Character) from the VR v0.0.91 game to the 2D v0.1.0 game,.
Amazingly, (for MODDING I mean) they are clearly both made in the same project folder, both built with ther same version (4.18) and the .Ussets are interchangable,. I have experimented in this for year it has been so fun,
. But I am at an impasse, Forgetting I even left the message above, I came BACK to your site, tonight once again, looking for the SAME BLUEPRINT INFO AGAIN
and ironically found my paradoxical message from so long ago that went un-answered, as far as I can tell.
THAT IS A LITTLE FUNNY, So I wonder, but surely, you too discovered that one can open the cooked blueprints (as text info) and get at least SOME GOOD INFO by reading them in Notepad++ -
I guess I should just ask again,..
Other than the way I mention in Notepad++ can we use, or interpret or get any goodness of any kind, (ideally actual usefulness) from the data of the blueprints in cooked .Ussets?
THANK YOU FOR ALL THE HELP AND TOOLS!
ps.
I still have never been able to swap out a Skeletal Character Mesh, I am expert in 3ds Max so i am able to deal with Skinning and Skinwrap, etc, that snot the issue, so,. but/../ when I play, My mesh is Flipping out, doubled etc. I used to see there were Actor Skeletal tools and stuff but never understood what to do with them,. is there a concise description anywhere of how to swap out a character mesh? (Ps the game i am referring to? Uses the UE4 3rd Person Template, the UE4 VR Template and the Mannequin system, If you were to help me a little, it would probably be the easiest thing you have ever done, I have done all the early homework..
Don't you like Star Trek TNG???!! Don't you want to blow PICARD out an Airlock? Shoot Unlucky O'Brien in the back of the head? Smash your Runabout into DS9? (then end up ON THE PROMENADE as the Collision glitches!) I am ready to send you installs for PC, Mac, Linux, and Android if it helps you understand the project,. I have made myself the sort of unnofficial repository of the STAGE 9 game it is like Boneworks with lots of Physics stuff, Ragdolls,. BUT YEARS EARLIER!!
Also, I truly have thousands of VR and Tech oriented Youtube subscribers, Can I review or Market something for you to trade for your time to just look at STAGE 9 the Abadonware game?
I have learned so much more about the process on my own, I hope you will help me with the Character Mesh Swapping at least : If it helps, they used the 'Personnel' modular Marketplace Asset.
thanks again,
Rob.
Do you ever need Unreal Engine Assets? I have almost every Marketplace Asset there ever was,..
hint hint (and after 25+ years in Hollywood, millions of assets from music making tools, Kontakt libraries, to Professional Motion Capture.)