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Trouble Exporting Model for Mass Effect 1
« on: March 12, 2019, 16:41 » |
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Hi,
I'm using Umodel to extract meshes for Mass Effect 1.
This is how I normally do it:
1. Run Umodel 2. Open game path 3. Click Tools > Scan Content once the packages are loaded 4. Select all package files and click Export
For other games I've tried, this would normally extract tons of data resulting to the extraction folder having a bigger size compared to the actual game.
However, this is not the case for Mass Effect 1. The game size is around 9GB but after I do those steps, the extraction folder is just around 239MB.
There are also very few models seen on Umodel tool.
I've read previous threads regarding Mass Effect 2 and 3 (can't find any for Mass Effect 1) and noticed they have the folder named "CookedPCConsole" and some ".pcc" files.
I don't have that in my game folder. I downloaded the game the usual way. Is there anything I've missed?
Any assistance would be appreciated. Thanks!
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #1 on: March 12, 2019, 16:52 » |
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Hi. I have just 4 files from this game, they have extension upk (not pcc). Those files are 52Mb of side together, and after doing export I have 544 files of size 106Mb. So may be you're doing something wrong. Or may be you're working with non-PC version of the game.
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #2 on: March 12, 2019, 17:20 » |
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Hi,
Thank you for the response.
I downloaded the PC game version from Steam.
I also see .upk files.
Here's the exact list of folders I see after I extract all .upk files from Umodel tool.
BioBaseResources BIOC_Base BIOC_Materials BIOC_VehicleResources BIOC_WorldResources BIOG_ASA_ARM_CTH_R BIOG_ASA_ARM_MRC_R BIOG_HMM_HED_PROMorph BIOG_Humanoid_MASTER_MTR_R BIOG_StrategicAI BIOG_TUR_HED_EYE_R BIOG_TUR_HED_PROMorph_R BIOG_V_C_BloodSS BIOG_V_C_Gren_Imp_Water_Z BIOG_V_C_Imp_metal_Z BIOG_V_C_Imp_wood_Z BIOG_V_C_Shield BIOG_V_Env_Hologram_Z BIOG_V_Foot_Imp_water_Z BIOG_V_P_Exp_FuelTank_Z BIOG_V_Veh_Cannon_Imp_Dirt_Z BIOG_V_Veh_Cannon_Imp_Grass_Z BIOG_V_Veh_Cannon_Imp_Leaf_Z BIOG_V_Veh_Cannon_Imp_Moss_Z BIOG_V_Veh_Cannon_Imp_Plastic_Z BIOG_V_Veh_Cannon_Imp_Robot_Z BIOG_V_Veh_Cannon_Imp_Stone_Z BIOG_V_Veh_Cannon_Imp_Wood_Z BIOG_V_Z_MESHES_A_Z BIOG_V_Z_TEXTURES_A_Z BIOG_VEH_ROV_A EditorMaterials EditorMeshes EditorResources Engine Engine_MI_Shaders EngineFonts EngineMaterials EngineResources EngineScenes NodeBuddies Statup_Int
Do you see more on your end?
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #3 on: March 12, 2019, 17:35 » |
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As I said you, I have only 4 files, and those are not in your list: BIOG_HMF_HED_PROMorph_R.upk BIOG_HMM_HED_PROMorph.upk BIOG_HMM_HIR_PRO_R.upk BIOG_Humanoid_MASTER_MTR_R.upk
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #4 on: March 12, 2019, 19:04 » |
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The following are on the list I've pasted: BIOG_HMM_HED_PROMorph.upk BIOG_Humanoid_MASTER_MTR_R.upk
But neither of them have Skeletal Meshes or even static mesh. I understand something's not right on my end and I'd really like to know if there are any known workaround for my case.
Thanks again.
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #5 on: March 12, 2019, 19:19 » |
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Could you send me those 2 files please?
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #6 on: March 12, 2019, 19:29 » |
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I'd be happy to. Should I just email it to you? Those 2 files together is around 628KB and this messenger doesn't allow me to attach it saying the maximum attachment size is 128KB. I created a Zip file but it's 190KB.
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #7 on: March 12, 2019, 19:32 » |
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Not worth sending then, those files are too small to contain something useful. Is game running well? May be it is not correctly downloaded?
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #8 on: March 12, 2019, 19:38 » |
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The download went smoothly. But this PC isn't powerful enough to run the game. Would that matter?
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #9 on: March 12, 2019, 19:45 » |
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Ok. Open the game in umodel. Switch to flat view. Scan content. Get the largest file which has "nothing" inside. Open that file and send me a log - it will show a list of asset types stored inside.
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #10 on: March 13, 2019, 20:49 » |
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Hey, that worked like a charm!
After switching to "Flat View" I am now able to view a whole lot of stuff. This time it does look like everything is there. I also see the meshes I'm looking for.
Thank you so much Gildor! You saved the day!
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Re: Trouble Exporting Model for Mass Effect 1
« Reply #11 on: March 13, 2019, 21:15 » |
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Glad to help  So you didn't notice folders on the left.
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