Gildor's Forums

Author Topic: [UE4] Mortal Kombat Mobile  (Read 4322 times)
FarshadG
Newbie
*
Posts: 1


View Profile
[UE4] Mortal Kombat Mobile
« on: April 15, 2019, 04:17 »

so i checked the compatibility table recently and there was no Mortal Kombat mobile in it ... So i was wondering can you add support for this game ? or is there any ways to extract the obb file to use in Umodel ? Thanks
Logged
godskin
Full Member
***
Posts: 133


View Profile
Re: [UE4] Mortal Kombat Mobile
« Reply #1 on: April 15, 2019, 11:31 »

UE 4.19
Extract .obb By 7.zip
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: [UE4] Mortal Kombat Mobile
« Reply #2 on: April 15, 2019, 13:38 »

Hi guys. Could you put a reference to the game (official links, wikipedia etc) so I'd be able to add it to the compatibility table with all required information?
Logged
RedBear
Full Member
***
Posts: 226


View Profile
Re: [UE4] Mortal Kombat Mobile
« Reply #3 on: April 15, 2019, 14:03 »

Google Play: https://play.google.com/store/apps/details?id=com.wb.goog.mkx
Wikipedia: https://en.wikipedia.org/wiki/Mortal_Kombat_X
Developer: Warner Bros. International Enterprises (https://en.wikipedia.org/wiki/Warner_Bros._Interactive_Entertainment)
Mortal Kombat Mobile version: 2.0.1
Override game detection: 4.19
Skeletal mesh: Supported
Static mesh: Supported
Animation: Supported
Textures: Supported (but not loaded automatically)


* SkelMesh.png (43.02 KB, 409x334 - viewed 643 times.)

* StatMesh.png (61.38 KB, 409x334 - viewed 338 times.)

* Texts.png (85.35 KB, 300x245 - viewed 530 times.)
« Last Edit: April 15, 2019, 14:17 by RedBear » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: [UE4] Mortal Kombat Mobile
« Reply #4 on: April 15, 2019, 14:17 »

Thanks!
Logged
Zalipala
Newbie
*
Posts: 21


View Profile
Re: [UE4] Mortal Kombat Mobile
« Reply #5 on: April 23, 2019, 21:50 »

And why the texture is not automatically worn on the model? Will it ever be supported?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: [UE4] Mortal Kombat Mobile
« Reply #6 on: April 23, 2019, 21:53 »

Read FAQ about materials. I've answered such kind of questions so many times ...
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: [UE4] Mortal Kombat Mobile
« Reply #7 on: May 11, 2019, 09:14 »

Here's a real (or may be updated) Wikipedia article about this game:
https://en.wikipedia.org/wiki/Mortal_Kombat_11#Mobile_game

Initially that was MK 10, but it was renamed to "MK Mobile" and received MK 11 features.
Logged
fuegofuego2
Newbie
*
Posts: 16


When life turns its back on you... grab its ass!!


View Profile
Re: [UE4] Mortal Kombat Mobile
« Reply #8 on: September 04, 2019, 15:20 »

Hi have been trying with both version 2.0.1 and the more recently 2.2.0 with 0 results   undecided undecided undecided undecided

I got the APK + OBB files from this https://apkmod1.com/mortal-kombat-x-apk-mod-god-mode-android-free.html

Downloaded, extracted the zip file.
Opened UE Viewer, selected the OBB directory path.. and nothing
I even tried to unzip the OBB file with 7zip and got the PAK file but not much to do with that file either.

What exactly steps did you took, to achive this very "moment" were at least you can load a 3d Model from this game on the UE Viewer?
Am a bit new on the Android arena.. but am getting a big 0 as results. Tried other ANDROID games and getting the same result.

How exactly should i do to load it like you did?

Results on UE Viewer



Settings on the UE Viewer



Example trying to load PAK file desesperatly



MY END GOAL: is to extract the nice animations from this 3D models to Maya and then to FBX file to further UNREAL and apply my own meshes




Logged

Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: [UE4] Mortal Kombat Mobile
« Reply #9 on: September 04, 2019, 15:53 »

Probably obb is in zip format. Try renaming it to .zip and unpack, then open unpacked data.
UE Viewer supports only Epic's obb format.
Logged
fuegofuego2
Newbie
*
Posts: 16


When life turns its back on you... grab its ass!!


View Profile
Re: [UE4] Mortal Kombat Mobile
« Reply #10 on: September 04, 2019, 16:04 »

it worked!  huh huh huh huh huh

thanks
Logged

fuegofuego2
Newbie
*
Posts: 16


When life turns its back on you... grab its ass!!


View Profile
Re: [UE4] Mortal Kombat Mobile
« Reply #11 on: September 04, 2019, 16:38 »

Tanks i just exported all the folders and got this message



i just need the skeletons and animations so i guess i will be fine. But is it serious this error? just to keep in mind!
Thanks!
Logged

Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: [UE4] Mortal Kombat Mobile
« Reply #12 on: September 04, 2019, 16:43 »

Read here, "typical problems" section:
https://www.gildor.org/smf/index.php/topic,6456.0.html
Logged
fuegofuego2
Newbie
*
Posts: 16


When life turns its back on you... grab its ass!!


View Profile
Re: [UE4] Mortal Kombat Mobile
« Reply #13 on: September 05, 2019, 11:22 »

Waw! Thanks men! i read it yesterday but did not notice I guess to much information in a short period of time!

Now I know and will test it informing of the right versions of the engine and so!
Best regards!  Cool
Logged

fuegofuego2
Newbie
*
Posts: 16


When life turns its back on you... grab its ass!!


View Profile
Re: [UE4] Mortal Kombat Mobile
« Reply #14 on: September 05, 2019, 12:01 »

After changing the settings from Auto to version 4.20 everything started to extract smoothly for a while.

I selected ALL the content to extract like 20.000 files to extract, and i guess couse it works on MS-DOS started to work and the loading bar pretty slowly to extract all the files. At aproxymetly file number 2.500 it showed again this message out of the blue  shocked shocked shocked shocked shocked shocked



will try again by just selecting the specific ANIMATIONS and SKELETAL MESHES to exctract.. but if I choosed to extract ALL was to take a tasty look in the backstage of the game!!  grin grin grin grin grin grin i guess
Logged

Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS