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Author Topic: [UE4] Mortal Kombat Mobile  (Read 2551 times)
fuegofuego2
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Re: [UE4] Mortal Kombat Mobile
« Reply #15 on: September 05, 2019, 12:06 »





This are the settings Am using so far
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Gildor
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Re: [UE4] Mortal Kombat Mobile
« Reply #16 on: September 05, 2019, 12:08 »

The thread says this game is using UE4.19, not 4.20.
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fuegofuego2
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Re: [UE4] Mortal Kombat Mobile
« Reply #17 on: September 05, 2019, 12:12 »

Some errors while exctracting the SKELETAL MESHES

will try to extract more specific folders. Maybe this BARAKA character is wrong somehow

upload images for free
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fuegofuego2
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Re: [UE4] Mortal Kombat Mobile
« Reply #18 on: September 05, 2019, 12:13 »

The thread says this game is using UE4.19, not 4.20.

WAWW! then that means it's wrong on the Table Compability right?    Huh?
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Gildor
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Re: [UE4] Mortal Kombat Mobile
« Reply #19 on: September 05, 2019, 12:20 »

Hmmm ... Perhaps it's wrong there. The information is filled with this thread data (I never tried this game), so I don't know why there's a mistake. May be one of posts with version information was edited.
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fuegofuego2
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Re: [UE4] Mortal Kombat Mobile
« Reply #20 on: September 05, 2019, 12:21 »

It worked after putting 4.19!!!!!!!!!!!!!!!!!!!!!  cool cool cool cool cool cool cool cool cool cool  cheesy cheesy cheesy cheesy cheesy cheesy cheesy cheesy laugh laugh laugh laugh grin grin grin grin








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A9strack3d
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Re: [UE4] Mortal Kombat Mobile
« Reply #21 on: July 02, 2022, 21:57 »

So, I hate to dig up an old post but, does anyone know what they did with the .obb file?? I have been digging thru it for months just fine until the update, I want to view the new stuff but can't find the .obb anymore, anyone have any ideas??
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