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Author Topic: [UE4] Mortal Kombat Mobile  (Read 4202 times)
fuegofuego2
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Re: [UE4] Mortal Kombat Mobile
« Reply #15 on: September 05, 2019, 12:06 »





This are the settings Am using so far
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Gildor
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Re: [UE4] Mortal Kombat Mobile
« Reply #16 on: September 05, 2019, 12:08 »

The thread says this game is using UE4.19, not 4.20.
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fuegofuego2
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Re: [UE4] Mortal Kombat Mobile
« Reply #17 on: September 05, 2019, 12:12 »

Some errors while exctracting the SKELETAL MESHES

will try to extract more specific folders. Maybe this BARAKA character is wrong somehow

upload images for free
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fuegofuego2
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Re: [UE4] Mortal Kombat Mobile
« Reply #18 on: September 05, 2019, 12:13 »

The thread says this game is using UE4.19, not 4.20.

WAWW! then that means it's wrong on the Table Compability right?    Huh?
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Gildor
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Re: [UE4] Mortal Kombat Mobile
« Reply #19 on: September 05, 2019, 12:20 »

Hmmm ... Perhaps it's wrong there. The information is filled with this thread data (I never tried this game), so I don't know why there's a mistake. May be one of posts with version information was edited.
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fuegofuego2
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Re: [UE4] Mortal Kombat Mobile
« Reply #20 on: September 05, 2019, 12:21 »

It worked after putting 4.19!!!!!!!!!!!!!!!!!!!!!  cool cool cool cool cool cool cool cool cool cool  cheesy cheesy cheesy cheesy cheesy cheesy cheesy cheesy laugh laugh laugh laugh grin grin grin grin








Thaaaaaankksss!!!!! You made somebody's existenceeee veeeeeeryyyyy haappyyyyyyyy today!!
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A9strack3d
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Re: [UE4] Mortal Kombat Mobile
« Reply #21 on: July 02, 2022, 21:57 »

So, I hate to dig up an old post but, does anyone know what they did with the .obb file?? I have been digging thru it for months just fine until the update, I want to view the new stuff but can't find the .obb anymore, anyone have any ideas??
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Goldermor
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Re: [UE4] Mortal Kombat Mobile
« Reply #22 on: August 03, 2023, 08:25 »

So, I hate to dig up an old post but, does anyone know what they did with the .obb file?? I have been digging thru it for months just fine until the update, I want to view the new stuff but can't find the .obb anymore, anyone have any ideas??

unzip game's apk, go to "assets", extract "main.obb.png", name it "main.obb"(or do not) and open with WinRar. Go to "MKMobile/Content/Paks" and here your pak file. Extract it and open with umodel (4.26 unreal version)

p.s. Gildor pls change the version in the compatibility table to 4.26
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Ehlyon
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Re: [UE4] Mortal Kombat Mobile
« Reply #23 on: October 18, 2024, 04:21 »

Hi there,
I'm trying to open the files frome the latest version, apart from the materials not working, i'm unable to load the animations.
Skeletal, SM and textures works fine.
from the in-game infos it seems it's using UE4.27.
if i try with material version it "removes the track" which i guess it means they're ACL compressed, but, If i try to use ACL version it crash with access violation~

Samples
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spiritovod
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Re: [UE4] Mortal Kombat Mobile
« Reply #24 on: October 18, 2024, 20:14 »

@Ehlyon: In provided samples animations are using bulk data which can't be found (there is warning above offsets warning). Previously I saw such thing only in iOS games - if it's the case, set respective platform option at startup umodel screen before opening packages (works only in specific builds like materials or acl ones). Also I've checked base apk of latest android version of the game, it has the same animations which can be opened without issues. In case those samples are from different android version though, you need to provide full packages, otherwise it wouldn't possible to solve the issue.
« Last Edit: October 18, 2024, 20:17 by spiritovod » Logged
Ehlyon
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Re: [UE4] Mortal Kombat Mobile
« Reply #25 on: October 18, 2024, 22:23 »

@Ehlyon: In provided samples animations are using bulk data which can't be found (there is warning above offsets warning). Previously I saw such thing only in iOS games - if it's the case, set respective platform option at startup umodel screen before opening packages (works only in specific builds like materials or acl ones). Also I've checked base apk of latest android version of the game, it has the same animations which can be opened without issues. In case those samples are from different android version though, you need to provide full packages, otherwise it wouldn't possible to solve the issue.

Thank you, it was indeed from IOS .ipa, It's been a while since i last got one so i didn't remember to check the compatibility  Embarrassed
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