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Gildor
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Umodel FAQ/How To
« on: December 10, 2010, 21:40 »

Umodel FAQ were moved to the main site. New location is http://www.gildor.org/projects/umodel/faq
« Last Edit: October 18, 2011, 09:54 by gildor » Logged
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Re: Umodel FAQ/How To
« Reply #1 on: March 13, 2012, 13:05 »

Updates.
26.02.2011
- added Maya and Blender importer questions
23.03.2011
- added "How to recompile extracted data back to the packages" question
04.10.2011
- added "Umodel extracts nothing from package SomePackageName.upk" question
18.10.2011
- exporter: added "How to export sounds" and "How to export FaceFX and ScaleForm assets" questions
- generic: added "Can I post your tool on my site/forum" and "What does error "no supported files" means" questions
- viewer: updated "How can I view player models combined from a few meshes"
30.10.2011
- general: added "Why umodel error messages are so strange"
01.03.2012
- updated "Why UE3 game textures are in very low resolution ..."
- "What is PSKX/PSAX format" were renamed to "What is PSKX format" and updated
13.03.2012
- added "What is the message "WARNING: BoolProperty "SomeClass::SomeProp" was not found" in the log"
- added "What is "cooked package""
- updated "What is PSKX format"
- added "Animated mesh has gone outside from viewport. How can I focus camera on it"
25.03.2012
- updated "How can I take a screenshot"
13.04.2012
- added "Why the same mesh is duplicated in multiple packages" and "How can I export data from all game packages" questions
26.07.2012
- FAQ was updated on a lot of positions, added some new questions
11.10.2012
- added "umodel is crashed with error zlib uncompress() returned -3" question
« Last Edit: December 25, 2012, 12:54 by gildor » Logged
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Re: Umodel FAQ/How To
« Reply #2 on: January 10, 2013, 19:10 »

10.01.2013
- added Umodel is crashed with "BindFramebuffer error ..."
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Re: Umodel FAQ/How To
« Reply #3 on: January 24, 2013, 15:51 »

24.01.2013
- updated "What should I provide to you for support for some new game?"
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Re: Umodel FAQ/How To
« Reply #4 on: September 29, 2014, 01:26 »

29.09.2014.
- updated "source code" question, added link to roadmap.
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Re: Umodel FAQ/How To
« Reply #5 on: February 20, 2016, 23:25 »

20.02.2016
- huge update to the FAQ, including GUI and UE4 information/
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Re: Umodel FAQ/How To
« Reply #6 on: January 18, 2018, 13:21 »

18.01.2018
- Added section relevant for UE4 games: http://www.gildor.org/projects/umodel/faq#Unreal-Engine-4
« Last Edit: March 17, 2019, 20:16 by Gildor » Logged
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Re: Umodel FAQ/How To
« Reply #7 on: March 17, 2019, 20:17 »

Heavily updated FAQ with new information, mostly about UE4.
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Modphex
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Re: Umodel FAQ/How To
« Reply #8 on: June 05, 2021, 02:13 »

Hi, sorry, i can't create a post so i'll ask here, where can i check the changelog for the new version of UE Viewer 2 June, 2021, i checked here: https://www.gildor.org/projects/umodel/readme but the last update is this:
"Changes
~~~~~~~
30.05.2021
- Mass Effect Legendary Edition support"

So i would like to know what is new in the update of 2 June, 2021.

Thanks in advance. Greetings.
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Gildor
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Re: Umodel FAQ/How To
« Reply #9 on: June 05, 2021, 12:13 »

https://github.com/gildor2/UEViewer/commits/master
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Modphex
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Re: Umodel FAQ/How To
« Reply #10 on: June 05, 2021, 22:25 »


Thanks Gildor, and thanks for updating this awesome software, i know that you where busy with lot of work so is always nice to see updates!!!


Greetings.
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