@Axeman82: The game is using console audio formats (ported to PC version as well), which are not supported by umodel. What you see are just assets with metadata and control flow for actual audio. You can extract xvag format from archives in \Paks\Lang\ with generic 4.25 quickbms script from
this topic or with any compatible tool, it can be played and converted with vgmstream (or better foobar with vgmstream plugin). There are also bnk (for this particular game it's sony bnk with atrac) in BendGame-WindowsNoEditor, but variation from Remastered version is not supported in vgmstream yet due to version change. I guess you can either submit issue to vgmstream github or edit sblk version in bnk header to 0x23 (latest auto-detected by vgmstream).
Though such things are out of scope of umodel, and in case of issues with audio it's better to address them to respective places.