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Author Topic: Days Gone  (Read 34011 times)
spiritovod
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Re: [PS4] Days Gone
« Reply #75 on: December 11, 2023, 19:21 »

@Krazze: You can check for example this post.
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dipanjanc33
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Re: [PS4] Days Gone
« Reply #76 on: April 26, 2025, 15:06 »

Hi
Getting error for remastered version


* image.png (18.44 KB, 525x286 - viewed 459 times.)
« Last Edit: April 27, 2025, 04:15 by spiritovod » Logged
spiritovod
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Re: Days Gone
« Reply #77 on: April 27, 2025, 04:24 »

@dipanjanc33: I've updated specific build mentioned in the base post to fix the issue with remastered version of the game. Though more materials are customized now.
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dipanjanc33
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Re: Days Gone
« Reply #78 on: April 28, 2025, 00:40 »

Thanks
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Axeman82
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Re: [PS4] Days Gone
« Reply #79 on: December 02, 2025, 09:28 »

...

Hoping you can help me out.
I want to export the audio files from the remastered version (PC) but no matter what i do it does not work.
Everything i try just shows 0 exported. Same thing happens with every other file.


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« Last Edit: December 02, 2025, 19:17 by spiritovod » Logged
spiritovod
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Re: Days Gone
« Reply #80 on: December 02, 2025, 19:38 »

@Axeman82: The game is using console audio formats (ported to PC version as well), which are not supported by umodel. What you see are just assets with metadata and control flow for actual audio. You can extract xvag format from archives in \Paks\Lang\ with generic 4.25 quickbms script from this topic or with any compatible tool, it can be played and converted with vgmstream (or better foobar with vgmstream plugin). There are also bnk (for this particular game it's sony bnk with atrac) in BendGame-WindowsNoEditor, but variation from Remastered version is not supported in vgmstream yet due to version change. I guess you can either submit issue to vgmstream github or edit sblk version in bnk header to 0x23 (latest auto-detected by vgmstream).

Though such things are out of scope of umodel, and in case of issues with audio it's better to address them to respective places.
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