Gildor, do you know how many times I have seen you say this exact thing "Absolutely no" and then end up doing it 6-8 months later xD
Haha
I think you just do not understand complexity of reverse engineering for PS3. Especially when it has been told about single game, and even more - about it's "beta".
To be more specific ...
1. I spent months in disassembler reverse engineering Xbox360 code. It's hard, much harder than PC code. I didn't work with PS3 - I tried it, and it's much harder than Xbox360.
2. PS3 has a CPU and several SPU's. SPU are non-traditional architecture. Sony provided some SDK for delegating parts of CPU work to SPU. Epic do not use that, but some companies - does. It allows to delegate animation decompression to SPU, allows to add extra geometry compression which is decompressed before rendering, etc. The library called "Edge" I think, it is complex, and doing such stuff without reusing its source is nearly impossible. And use of its source is absolutely illegal, especially for open-source project (where everything is "transparent" and open).