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Author Topic: Blacklight: Tango Down  (Read 15813 times)
Gildor
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Blacklight: Tango Down
« on: December 21, 2010, 19:29 »

I have a report that Blacklight: Tango Down is supported - at least meshes and textures. Is there anybody who can check animations?
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Tosyk
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Re: Blacklight: Tango Down
« Reply #1 on: December 24, 2010, 08:37 »

I have a report that Blacklight: Tango Down is supported - at least meshes and textures. Is there anybody who can check animations?
I can't load meshes, only textures.

sample files
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zardalu
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Re: Blacklight: Tango Down
« Reply #2 on: December 24, 2010, 19:18 »

Tosyk, the reason you only see textures is that the packages that you uploaded only contain textures. Try the packages that end "_AI_Scripting.upk" Wink

Textures, Skeletal, and Anims all work well.  Smiley

When I try to load a package with static meshes, I get this error:

Found 1 game files (154 skipped)
Loading package: ZeroPoint.upk Ver: 673/2 Engine: 6165 Names: 5028 Exports: 10185 Imports: 437 Game: 8019
Forced export:

****I had to cut out most of the message as it exceeded the max post length. hopefully there is enough here******

Forced export: SkeletalMesh'WPN_Bomb_BombTarget.SK_WPN_Bomb_3rd'
Loading SkeletalMesh SK_WPN_Bomb_3rd from package ZeroPoint.upk
Restoring LOD verts from GPU skin
Restoring mesh from LOD 0 ...
Forced export: StaticMesh'Architecture.SM_ArchA'
Loading StaticMesh SM_ArchA from package ZeroPoint.upk
*** WARNING: FloatProperty "UStaticMesh::AudioOcclusionValue" was not found
WARNING: Unknown class "RB_BodySetup" for object "RB_BodySetup_0"
*** ERROR: assertion failed: Ar.Tell() == SavePos + 4 + Array.Num() * ElementSize

TRawArray<< <- UStaticMesh::SerializeStatMesh3 <- UStaticMesh::Serialize <- LoadObject:StaticMesh'ZeroPoint.SM_ArchA', pos=F38510, ver=673/2, game=8019 <- UObject::EndLoad <- UnPackage::CreateExport:ZeroPoint.upk:7373 <- LoadWholePackage <- Main

Here is the package:

http://www.sendspace.com/file/uh4xfw

I can't load .exe as I have deleted it, sorry
« Last Edit: December 24, 2010, 19:23 by zardalu » Logged
Gildor
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Re: Blacklight: Tango Down
« Reply #3 on: December 24, 2010, 20:01 »

Thank you for the testing, I've updated the compatibility table.
That's very strange that StaticMesh is not supported - I've got a report that StaticMesh'es are supported
http://savepic.ru/1524969.htm

Anyway, it's useless to check package without accessing exe file ...
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Gildor
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Re: Blacklight: Tango Down
« Reply #4 on: December 24, 2010, 20:24 »

I've looked at file ... It's very interesting issue, appeared first time. "Blacklight: Tango Down" has exactly the same file version as "Enslaved: Odyssey to the West", so umodel tries to load Blacklight mesh as Enslaved mesh and crashes.
To resolve version conflict I've added additional "-game=..." options: "ue1", "ue2" and "ue3" to select pure Unreal Engine.

Use "-game=ue3". This allows me to load everything from the provided package.
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logansan25
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Re: Blacklight: Tango Down
« Reply #5 on: January 14, 2011, 06:09 »

I've looked at file ... It's very interesting issue, appeared first time. "Blacklight: Tango Down" has exactly the same file version as "Enslaved: Odyssey to the West", so umodel tries to load Blacklight mesh as Enslaved mesh and crashes.
To resolve version conflict I've added additional "-game=..." options: "ue1", "ue2" and "ue3" to select pure Unreal Engine.

Use "-game=ue3". This allows me to load everything from the provided package.

Where put this ue3? For me extract only textures.
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Tosyk
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Re: Blacklight: Tango Down
« Reply #6 on: January 14, 2011, 06:27 »

Where put this ue3? For me extract only textures.

umodel.exe -export -game=ue3 -all package_name.upk
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logansan25
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Re: Blacklight: Tango Down
« Reply #7 on: January 14, 2011, 07:25 »

Where put this ue3? For me extract only textures.

umodel.exe -export -game=ue3 -all package_name.upk

Thanks!!!!!! So fast!
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Gazingpenguin
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Blacklight Tango Down [PS3]
« Reply #8 on: January 30, 2023, 08:48 »

-UE3
-PS3
Game Override set to Tribes: Ascend

Here's the fatal error report.

assertion failed: H.Tag == PACKAGE_FILE_TAG

Call stack:
FCompressedChunkHeader<<: pos=8E82523 <- appReadCompressedChunk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture: File=COOKEDPS3/TEXTURES.TFC Mip=1 <- UTexture2D::GetTextureData: TX_Wires_C_NOR <- Upload2D: Texture2D'TX_Wires_C_NOR' <- UTexture2D::Bind <- UUnrealMaterial::SetMaterial: TX_Wires_C_NOR <- CUmodelApp::Draw3D: Obj=Texture2D'TX_Wires_C_NOR' <- CApplication::Display <- VisualizerLoop <- Main: umodel_build=1589

I can view a lot of textures but I get busted on Materials.

Here's the file I used.
https://mega.nz/file/acdmlC5a#BO6vZBLTjSy9rYQbHleXuW_sRnCQnO0DvzNrKSgN6i8
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Gazingpenguin
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Re: Blacklight Tango Down [PS3]
« Reply #9 on: January 30, 2023, 09:24 »

Seems to work with a ton of assets in different packages.
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spiritovod
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Re: Blacklight Tango Down [PS3]
« Reply #10 on: January 30, 2023, 18:37 »

There is already topic for this game: https://www.gildor.org/smf/index.php/topic,675.0.html

I guess there are two issues here.
Explicit base UE3 override doesn't work for GUI mode, it's still trying to force Enslaved format for this game. I've excluded it from auto-detection in specific build from this topic, it's possible to open Blacklight Tango Down as-is there without any override options (just don't forget to set required platform settings for proper textures).
The second thing with Tag error is related to corrupted TEXTURES.TFC package, due to incorrect pkg decryption/extraction or something. If properly extracted, PS3 version works fine, while PC version works fine out of the box.
« Last Edit: January 30, 2023, 18:39 by spiritovod » Logged
Gazingpenguin
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Re: Blacklight Tango Down [PS3]
« Reply #11 on: January 30, 2023, 19:36 »

Dead on the money. Fixed the issue and works with PS3 as the setting from my latest test.

Also, A bit of a note, I'm not sure if I am missing something but the compatibility on build 1589 with the described setting of unreal 3 override / no override doesn't work for TD but Tribe Ascended works just fine and I can even extract animations without issue.
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Bruwurbs
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Re: Blacklight: Tango Down
« Reply #12 on: September 23, 2025, 02:30 »

I just registered here to report that this method for getting static meshes doesn't work on newer versions of UModel and the same old error for static meshes. I'll try a few other methods, but it seems like it really doesn't work.
I'll likely to bump some of these old posts due to finding additional incompatibilities and unusual, previously unreported issues.

Here's the error that was given:

RawArray item size mismatch: expected 32, serialized 16

SerializeBulkArray <- UStaticMesh3::Serialize <- LoadObject: StaticMesh3'ZeroPoint.SM_ArchA', pos=F38510, ver=673/2, game=ens <- UObject::EndLoad <- LoadWholePackage: FoxGame/CookedPCConsole/ZeroPoint.upk <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1590


I did make sure to try replicating the error that someone else here found. The error occurs in every version of Umodel that I tried (whether it's a fork or Gildor's original). Hopefully someone finds a fix!
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spiritovod
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Re: Blacklight: Tango Down
« Reply #13 on: September 23, 2025, 15:52 »

@Bruwurbs: It was already mentioned in a different topic. I've merged those topics, since they're for the same game, you can read my post above with solution for the issue now (posts are merged in time order, that's why it's above).
« Last Edit: September 23, 2025, 15:56 by spiritovod » Logged
Bruwurbs
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Re: Blacklight: Tango Down
« Reply #14 on: September 23, 2025, 18:16 »

@Bruwurbs: It was already mentioned in a different topic. I've merged those topics, since they're for the same game, you can read my post above with solution for the issue now (posts are merged in time order, that's why it's above).

I got it! It seems like -game=ue3 points to Unreal Tournament 3, not pure Unreal Engine 3 as the UI would have led me to believe. Either using the UI override towards Unreal Tournament 3, or using the command line argument, works to extract everything. I'm not sure what the pure override for UE3 does in the UI itself since game=ue3 is Unreal Tournament 3.

Either way, it worked well and I managed to extract everything from the game files.
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