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Author Topic: New to Umodel - few questions  (Read 468 times)
Havie
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New to Umodel - few questions
« on: October 17, 2019, 06:37 »

Hello,
I have tried to google/read up as much as I can on this forum,
but I am not seeing an answer to the exact issue im having.


I am having some troubles understanding some extensions,
and how things work.

Specifically,
what does one do about this giant hole in the back of the head:
https://i.imgur.com/aVO9cqP.png

how does one find the texture for the black areas seen here:

https://i.imgur.com/VjUdsO6.png

https://i.imgur.com/eYH5MG2.png

and how to handle this clipping on the hair?:
https://i.imgur.com/557E4CS.png

How does one get the hero glow and lvl 40 skill glow animations? oO <3




Thanks!
Havie


« Last Edit: October 17, 2019, 07:31 by Havie » Logged
Juso3D
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Re: New to Umodel - few questions
« Reply #1 on: October 17, 2019, 07:53 »

First picture most likely means the character has a head mesh on top of that (no need geometry there if another mesh is on top of it ).

Stuff with the black parts is transparency set in the material, hair uses this alot to make it look like alot of hair with uses simple 2d panel polygons bunch together, the part on the feet is most likely for stuff like fire or other magical elements if the character uses them in that game.
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Havie
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Re: New to Umodel - few questions
« Reply #2 on: October 17, 2019, 23:57 »

Alright cool,
thanks,
maybe if i import them into unity with the proper shaders and material settings, it will work itself out.
Still not sure about the back of the head, maybe i just put another hair model that has a back of the head ontop of it?
Are you familiar with these Lineage 2 assets?

Any ideas about the hero glow / VFX stuff?
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Juso3D
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Re: New to Umodel - few questions
« Reply #3 on: October 18, 2019, 07:08 »

Nope not into the game.
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