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Author Topic: Moons of Madness  (Read 4754 times)
Grendor
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Moons of Madness
« on: October 23, 2019, 06:23 »

So I've been waiting for this game to come out ever since it was announced. I was really hoping to get at it with umodel, but there seems to be several issues loading it at all. One of which being that it says 'VirtualTextures are not suppported'. I've never seen that before with any other game. This seems to be the only problem thus far, as it will view the meshes fine without textures, but I do kind of need the textures for what I intend to do with the models. The problem though, is that the game's resources are entirely locked inside two massive pak files and I can't recall what we're supposed to upload otherwise. Here's the executable at least...

https://www.dropbox.com/s/6nkvxckoayquwi3/MoonsOfMadness.exe?dl=0
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Gildor
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Re: Moons of Madness
« Reply #1 on: October 23, 2019, 10:42 »

VirtualTextures are thing which has been added to UE4.23. The error message which you've noticed has been added yesterday, with finalizing UE4.23 support.
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Grendor
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Re: Moons of Madness
« Reply #2 on: October 23, 2019, 18:14 »

So they're not supported yet, or not planned to be supported at all? Or maybe I was just selecting the wrong version? What can be done?
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Gildor
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Re: Moons of Madness
« Reply #3 on: October 23, 2019, 18:27 »

If UModel crashes with ANY texture (or with MOST of them), then most probably this is a different engine version, not UE4.23. Did you ever try using a different engine version for this game?
Regarding virtual textures themselves, I don't see any point supporting them. May be one day I'll make it non-critical (i.e. UModel won't read them, but won't crash either).
May be it's worth uploading a few assets which crashes UModel so I could analyze them.
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Grendor
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Re: Moons of Madness
« Reply #4 on: October 24, 2019, 01:50 »

Is there any specific way to tell what engine this is? Also, how would I extract the inner assets of the gigantic PAK files? Quickbms doesn't work and your extract program doesn't do the job either...
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spiritovod
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Re: Moons of Madness
« Reply #5 on: October 24, 2019, 03:09 »

The game is using 4.22 UE4 version. And it seems all works fine:
https://i.imgur.com/9FEShbg.png
https://i.imgur.com/mfeTxuU.png
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Gildor
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Re: Moons of Madness
« Reply #6 on: October 24, 2019, 10:22 »

Thanks, this means that it is not a "virtual texture" problem Smiley It was just a typical issue described in "board rules" - when specified engine version wasn't correct.
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umbradiadem
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Re: Moons of Madness
« Reply #7 on: February 20, 2026, 23:35 »

If UModel crashes with ANY texture (or with MOST of them), then most probably this is a different engine version, not UE4.23. Did you ever try using a different engine version for this game?
Regarding virtual textures themselves, I don't see any point supporting them. May be one day I'll make it non-critical (i.e. UModel won't read them, but won't crash either).
May be it's worth uploading a few assets which crashes UModel so I could analyze them.

Is there a reason virtual textures are not worth supporting?
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spiritovod
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Re: Moons of Madness
« Reply #8 on: February 21, 2026, 01:21 »

@umbradiadem: I hope you understand that you've quoted 7 years old post. At that moment they were not used practically anywhere. Besides, the game doesn't seem to use them according to my post above (but it was a long time ago, I don't remember clearly).
« Last Edit: February 21, 2026, 02:20 by spiritovod » Logged
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