First of,
I searched google for the specific text of the error
I searched these forums for keywords matching export errors,
I did not see any topics on this.
I am using 3ds max and importing PSK using ActorX importer.
Then Importing Animations using import PSA.
the model and animations look fine in 3ds MAX, however when I go to export as an FBX,
I get a warning about an error:
Error: Skin Modifier Export
"The following object(s) have their skin defined at different positions or a different Initial Pose. Some 3d Software may not re-create skin deformations correctly"
The animations do not work in Unity. so something is broken.
The odd part is that I've successfully ported 2 models into my Unity project a bit prior to today. Not sure why this is broken now?
Any ideas?
Thanks for your time