Gildor's Forums

Author Topic: Final Fantasy VII Remake  (Read 42071 times)
spiritovod
Global Moderator
Hero Member
*****
Posts: 2168


View Profile
Re: Final Fantasy VII Remake
« Reply #255 on: May 14, 2024, 19:23 »

@skycatle: I've updated specific build, such textures should work properly now. They have some parameters, which are altered in the way the game itself never used.
Logged
gamer19771356
Newbie
*
Posts: 9


View Profile
Re: Final Fantasy VII Remake
« Reply #256 on: May 15, 2024, 11:27 »

THNX
Logged
skycatle
Newbie
*
Posts: 3


View Profile
Re: Final Fantasy VII Remake
« Reply #257 on: May 16, 2024, 11:09 »

Thanks to you, I solved it
Logged
free_mason
Newbie
*
Posts: 1


View Profile
Re: Final Fantasy VII Remake
« Reply #258 on: May 22, 2024, 22:34 »

@spiritovod: I think the latest build broke animations. For example, when auto-finding for /End/Content/GameContents/Character/Summon/SU0000_00_Ifrit_Standard/Model/SU0000_00.uasset it prints something like this:

******** Loading object AnimSequence4'F_Tired01.F_Tired01' ********
*** AnimSequence F_Tired01 has wrong CompressedTrackOffsets size (has 0, expected 240), removing track


February 9th build works, btw:
Loading AnimSequence4 F_Tired01 from package /End/Content/GameContents/Motion/Summon/SU0000_Ifrit/Facial00/F_Tired01.uasset
Logged
Finnomator
Newbie
*
Posts: 1


View Profile
Re: Final Fantasy VII Remake
« Reply #259 on: May 24, 2024, 15:03 »

@spiritovod: I've encountered the same issue as @free_mason with the latest build breaking animations. Could you kindly release the source code on GitHub? I couldn't find it anywhere, and it would be really helpful for troubleshooting this issue. A release history of older builds would also be appreciated. Thank you!
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2168


View Profile
Re: Final Fantasy VII Remake
« Reply #260 on: May 26, 2024, 06:08 »

@free_mason, @Finnomator: My bad, it's now fixed in the updated build. I accidentally forgot to exclude respective check upon updating specific build to latest base version.
Logged
SalmanS
Newbie
*
Posts: 3


View Profile
Re: Final Fantasy VII Remake
« Reply #261 on: July 05, 2024, 17:04 »

Hey Guys,
I'm trying to extract animations from Final Fantasy VII - Remake Intergrade using UModel. I've tried custom Build that is shared in the thread but it throws errors.

Loading AnimSequence4 N_TunnelF01_2 from package /End/Content/GameContents/Motion/Player/PC0002_Tifa/Neutral06_Tunnel/N_TunnelF01_2.uasset
WARNING: unable to load animation N_TunnelF01_2, missing Skeleton

Although it exported the meshes with no problem

Can anyone please help me ?
Logged
spiritovod
Global Moderator
Hero Member
*****
Posts: 2168


View Profile
Re: Final Fantasy VII Remake
« Reply #262 on: July 06, 2024, 16:32 »

@SalmanS: It was already explained on previous page, but you can't export animations separately here. Also, I'd recommend to view some general umodel tutorials, for example the one from tutorials section, for better undestanding of possible ways to work with umodel.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS