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Author Topic: Dragon Ball Z : Kakarot  (Read 9520 times)
Gildor
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Re: Dragon Ball Z : Kakarot
« Reply #15 on: January 26, 2020, 21:07 »

I can'r download 1Gb rar just to check if you've provided uasset or huge pak. I need uasset, and I believe there's no 1Gb uasset file inside.
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godskin
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Re: Dragon Ball Z : Kakarot
« Reply #16 on: January 26, 2020, 22:04 »

I can'r download 1Gb rar just to check if you've provided uasset or huge pak. I need uasset, and I believe there's no 1Gb uasset file inside.

here 160 : https://drive.google.com/open?id=1CntsFLbe-UiEmQfneZlRpHRnr6t25kQZ
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Gildor
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Re: Dragon Ball Z : Kakarot
« Reply #17 on: January 27, 2020, 15:20 »

I think I've fixed the problem. All assets from the last rar file could be loaded with no problems.
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godskin
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Re: Dragon Ball Z : Kakarot
« Reply #18 on: January 27, 2020, 16:28 »

I think I've fixed the problem. All assets from the last rar file could be loaded with no problems.

Code:
Out of memory: failed to allocate 2473152 bytes
appMalloc:size=2473152 (total=3062 Mbytes) <- appRealloc <- FArray::GrowArray:2473128 x 1 <- FArray::InsertUninitialized <- UAnimSequence4::SerializeCompressedData <- UAnimSequence4::Serialize <- LoadObject:AnimSequence4'C01_070_S030_gdm_090_C003Aaa0.C01_070_S030_gdm_090_C003Aaa0', pos=7344, ver=517/0 (unversioned), game=ue4.21 <- UObject::EndLoad <- LoadWholePackage:C01_070_S030_gdm_090_C003Aaa0 <- Load:3576/10534 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey:key=80000061, down=1 <- VisualizerLoop <- Main:umodel_build=1166
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Gildor
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Re: Dragon Ball Z : Kakarot
« Reply #19 on: January 27, 2020, 18:11 »

Why posting this here?
Out of memory: failed to allocate 2473152 bytes
appMalloc:size=2473152 (total=3062 Mbytes) <- ...
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Beeboy78
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Re: Dragon Ball Z : Kakarot
« Reply #20 on: January 27, 2020, 22:10 »

Hi All !!

It's possible convert Anim to (exemple) psa ?
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Gildor
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Re: Dragon Ball Z : Kakarot
« Reply #21 on: January 27, 2020, 22:11 »

Do you know how to use UModel and what it can do? If no, watch tutorial videos - it's faster and easier than explain things one by one. Link to tutorials is available in readme and in umodel's help menu.
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Beeboy78
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Re: Dragon Ball Z : Kakarot
« Reply #22 on: January 27, 2020, 22:47 »

Do you know how to use UModel and what it can do? If no, watch tutorial videos - it's faster and easier than explain things one by one. Link to tutorials is available in readme and in umodel's help menu.

with umodel I managed to convert the models to psk but the animes I managed to read them but not yet extract them! I will continue my research

i find ^^
« Last Edit: January 28, 2020, 00:34 by Beeboy78 » Logged
godskin
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Re: Dragon Ball Z : Kakarot
« Reply #23 on: January 28, 2020, 05:08 »

Do you know how to use UModel and what it can do? If no, watch tutorial videos - it's faster and easier than explain things one by one. Link to tutorials is available in readme and in umodel's help menu.

i try export Ani .PSA will get 27.gb for .psa in single file
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Beeboy78
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Re: Dragon Ball Z : Kakarot
« Reply #24 on: January 28, 2020, 06:07 »

Do you know how to use UModel and what it can do? If no, watch tutorial videos - it's faster and easier than explain things one by one. Link to tutorials is available in readme and in umodel's help menu.

i try export Ani .PSA will get 27.gb for .psa in single file

work nice for me  Undecided
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amestrisx
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Re: Dragon Ball Z : Kakarot
« Reply #25 on: February 03, 2020, 04:07 »

hello gildor, im getting this error on animation, umodel can read it but when i try to open in 3da max give me this error

https://ibb.co/bgY4wJx

thx in advance
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Gildor
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Re: Dragon Ball Z : Kakarot
« Reply #26 on: February 03, 2020, 12:18 »

It seems this is internal Max error, I see this for the very first time. I have no idea what's wrong happens there, the problem happens with UI. May be some Max plugin does bad job.
Sometimes when people have problems with Max reinstalling the application helps.
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Burori
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Re: Dragon Ball Z : Kakarot
« Reply #27 on: February 26, 2020, 15:46 »

So is there a way to make animations work other than for animals?
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Jeheezy
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Re: Dragon Ball Z : Kakarot
« Reply #28 on: May 21, 2020, 20:25 »

HELLO GUYS,

Well i know this topic is dead but i need help because i managed to export animals animation with my the models (no problems) but for the character i couldn't. Idk why but this message appears.

Code:
MapTypeName unknown type 'SetProperty'
MapTypeName - FPropertyTag - CTypeInfoSerializeUnrealProps - UObjectSerialize - UAnimSequenceBaseSerialize - UAnimSequence4Serialize - LoadObjectAnimSequence4'C003A_BAS_Float.C003A_BAS_Float', pos=4D3C, ver=5170 (unversioned), game=ue4.21 - UObjectEndLoad - CUmodelAppShowPackageUI - CUmodelAppProcessKeykey=6F, down=1 - VisualizerLoop - Mainumodel_build=922

so i wonder if you guys managed to do something for this.

Thanks  Cheesy
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Juso3D
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Re: Dragon Ball Z : Kakarot
« Reply #29 on: May 22, 2020, 12:32 »

HELLO GUYS,

Well i know this topic is dead but i need help because i managed to export animals animation with my the models (no problems) but for the character i couldn't. Idk why but this message appears.

Code:
MapTypeName unknown type 'SetProperty'
MapTypeName - FPropertyTag - CTypeInfoSerializeUnrealProps - UObjectSerialize - UAnimSequenceBaseSerialize - UAnimSequence4Serialize - LoadObjectAnimSequence4'C003A_BAS_Float.C003A_BAS_Float', pos=4D3C, ver=5170 (unversioned), game=ue4.21 - UObjectEndLoad - CUmodelAppShowPackageUI - CUmodelAppProcessKeykey=6F, down=1 - VisualizerLoop - Mainumodel_build=922

so i wonder if you guys managed to do something for this.

Thanks  Cheesy

Please update umodel, your using a very old build (922 but 1190 is current)
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