Hello, if anyone has messed around with the Dead by Daylight model files and knows how to fix the hair please help me out here.
So this is how it looks in UE Viewer:
and this is how it looks when it's imported into Blender:
Sorry if this is a newbie question but I've been at it for quite awhile trying to fix it myself and I can't think of anywhere else to ask how to fix a ripped 3D model. I feel like the 3D planes with transparent hair is exactly the way it is in-game but I just can't get it to work on my end and since I haven't touched Blender for awhile (Before the UI update) that's also somewhat slowing me down.
Also, if anyone happens to know what this _ORM texture is for, I'd also be thankful. At first I thought it was the prestige blood on the base model but it shows up in all alternate costumes as well. Here's what it looks like in UE:
I don't think it's dirt and I don't think it updates with blood when you get hit in-game...but maybe it does? Not sure. (Note that this in a separate texture, it's not ruining the original model's texture, I just wondered what it was.)
Anyway, thanks in advance! Going to keep trying to fix it myself as well.
*edit: Additionally, it seems to have two hair textures. The base and what I believe is an Alpha mask, it's half back and has white hair's on the right side. I guess I need to somehow combine those two.*