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Author Topic: My Hero One's Justice 2  (Read 3197 times)
gigabuster92
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« on: March 14, 2020, 00:04 »

https://store.steampowered.com/app/1058450/MY_HERO_ONES_JUSTICE_2/

the game uses UE 4.21
« Last Edit: May 05, 2020, 10:25 by Gildor » Logged
mark2580
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« Reply #1 on: March 14, 2020, 00:34 »

Just look at the version in the properties of the exe file, in the "detail" tab.
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MARK2580
gigabuster92
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« Reply #2 on: March 14, 2020, 02:23 »

Just look at the version in the properties of the exe file, in the "detail" tab.
I tried that but unfortunately the it doesn't tell the version of UE4 it is using(file version is 1.0.0.0)
Which is kinda weird since other UE4 game binaries tell us the version of UE4 it is using
Edit:nevermind,the game use UE 4.21
« Last Edit: March 14, 2020, 02:33 by gigabuster92 » Logged
mark2580
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« Reply #3 on: March 14, 2020, 11:12 »

Just look at the version in the properties of the exe file, in the "detail" tab.
I tried that but unfortunately the it doesn't tell the version of UE4 it is using(file version is 1.0.0.0)
Which is kinda weird since other UE4 game binaries tell us the version of UE4 it is using
Edit:nevermind,the game use UE 4.21
It is necessary to look mainly for EXE, which has more weight and is located in win64, and not a launcher.
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MARK2580
SniperDragon32
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« Reply #4 on: March 24, 2020, 10:45 »

Just Curious After the game updated recently they added a Aes Encryption so can anyone decrypt the key or has already?
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firestar
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« Reply #5 on: April 22, 2020, 21:19 »

Unlike the first game, this uses AES key and I would like to know the key as well.
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I am a slightly experienced ripper. Ask me for the RWBY Grimm Eclipse models!
RedBear
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« Reply #6 on: April 23, 2020, 05:18 »

Somewhere on this forum there was a good person who had already shared the key. So find his post and thank him.
AES KEY: 0x9FF3559BC42BC5F10F0D4D3B887EC53B7CEF4E0D548C715DACE5B8204FF260D8
UE: 4.21

PS: Oh, I remembered who shared the AES key, it was mark2580. So thank him for that.
« Last Edit: April 23, 2020, 05:21 by RedBear » Logged
firestar
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« Reply #7 on: May 02, 2020, 02:19 »

I will thank him, and thank you too!
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RedBear
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« Reply #8 on: May 02, 2020, 21:08 »

I will thank him, and thank you too!
I will thank you too, if you teach me how to import the animations from this game, to avoid improper mesh deformation. Perhaps there is some way I don’t know about.
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firestar
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« Reply #9 on: May 03, 2020, 17:10 »

ill try to find a way how  Wink
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Juso3D
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« Reply #10 on: May 04, 2020, 14:13 »

Some require rotations only enabled on the animations.

While some others look to have issues with skeleton influences perhaps.

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RedBear
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« Reply #11 on: May 05, 2020, 09:05 »

Some require rotations only enabled on the animations.

While some others look to have issues with skeleton influences perhaps.


As I understand it, this game uses a animation retargeting feature that is not supported by Umodel.
Models whose skeleton is the same as the original one have no problems importing animations.
While the models whose skeleton is different from the original one, importing animations causes an improper mesh deformation.

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Juso3D
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« Reply #12 on: May 05, 2020, 14:11 »

What kind of mesh deformation?
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RedBear
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« Reply #13 on: May 05, 2020, 20:59 »

What kind of mesh deformation?
Same as in the first screenshot in the first post of this thread: https://www.gildor.org/smf/index.php/topic,6389.msg35378.html#msg35378
The upper parts of the legs and arms are not properly deformed because the skeleton is different.
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Juso3D
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« Reply #14 on: May 06, 2020, 03:25 »

Ah yep, think just need to use a copy rotation on the _ex bones to the same bone without ex, will try some more today to make sure.
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