Gildor's Forums

Author Topic: Valorant  (Read 36586 times)
floxay
Jr. Member
**
Posts: 73



View Profile
Re: Valorant
« Reply #150 on: September 05, 2022, 18:00 »

I can't find this version anywhere. Can I have this Mr.Floxay ?
1599-floxay

https://github.com/floxay/UEViewer/raw/main/umodel.exe
Logged
Jeep
Newbie
*
Posts: 4


View Profile
Re: Valorant
« Reply #151 on: September 06, 2022, 15:15 »

Thanks, I guess I'll have to look for other, more complex ways to do this ((
Logged
lhgaicxx
Newbie
*
Posts: 5


View Profile
Re: Valorant
« Reply #152 on: November 03, 2022, 11:49 »

When selecting the file to export, an error occurs. Could not get the exported file. How should I solve this problem, can any friends tell me? Roll Eyes


* 截图20221103154620.png (297.74 KB, 1049x813 - viewed 21 times.)
Logged
floxay
Jr. Member
**
Posts: 73



View Profile
Re: Valorant
« Reply #153 on: November 03, 2022, 14:43 »

You need a "custom" umodel build for VALORANT, you can find it in this thread somewhere, just read back the comments.
Logged
spiritovod
Hero Member
*****
Posts: 1265


View Profile
Re: Valorant
« Reply #154 on: November 03, 2022, 21:20 »

@lhgaicxx: You need to either use floxay's build, which is linked literally two posts above yours, or check this post for alternative solution.
Logged
1803537036
Newbie
*
Posts: 3


View Profile
Re: Valorant
« Reply #155 on: November 11, 2022, 17:36 »

@lhgaicxx: You need to either use floxay's build, which is linked literally two posts above yours, or check this post for alternative solution.
Thank you very much for your hard help. I have a question. When I open all the models ctrl+a and load all the animations, there are very few animations. I don't know where all the animations are distributed, or even no running animations
Logged
spiritovod
Hero Member
*****
Posts: 1265


View Profile
Re: Valorant
« Reply #156 on: November 11, 2022, 22:40 »

@1803537036: I'm not into those things, but there are games which are not only using master skeleton and animations retargeting for most meshes, but also has kind of "preview" meshes with their own separate skeletons - like for lobbies (more detailed ones?). In such cases animations linked to master skeleton wouldn't be applied to "preview" variants and vice versa. There are also additive animations, which are not supported by umodel in general. It's hard to tell anything specific for this case. 
Logged
floxay
Jr. Member
**
Posts: 73



View Profile
Re: Valorant
« Reply #157 on: November 11, 2022, 23:38 »

@1803537036

/Game/Characters/_Core/3P/Models/TP_Core_NewBaseMesh_Skelmesh.uasset
/Game/Characters/_Core/3P/Models/TP_Core_NewFemaleBase_Skelmesh.uasset

these will get you (currently) 4374 animations used in-game for third person
Logged
1803537036
Newbie
*
Posts: 3


View Profile
Re: Valorant
« Reply #158 on: November 12, 2022, 06:07 »

@1803537036

/Game/Characters/_Core/3P/Models/TP_Core_NewBaseMesh_Skelmesh.uasset
/Game/Characters/_Core/3P/Models/TP_Core_NewFemaleBase_Skelmesh.uasset

these will get you (currently) 4374 animations used in-game for third person

Thank you, brother
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS