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Author Topic: Valorant  (Read 12587 times)
mcrksman
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Re: Valorant
« Reply #75 on: March 01, 2021, 18:35 »

Anyone know where the weapons and skins have gone? I've definitely found them before but they seem to have disappeared. There's nothing in the weapons folder. Strange
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floxay
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Re: Valorant
« Reply #76 on: March 02, 2021, 05:50 »

Anyone know where the weapons and skins have gone? I've definitely found them before but they seem to have disappeared. There's nothing in the weapons folder. Strange

Equippables folder..
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Josseda673
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Re: Valorant
« Reply #77 on: March 03, 2021, 10:06 »

What are the channels in textures with suffix "_MRAE", probably metallic, roughness, ambient occlusion and emmision but there are only 3 channels (RGB) in stead of 4 (RGBA).

Green holds two maps;


first half: AO
second half: emission mask

you can use two ColorRamps in blender to separate the masks
Thanks floxay!
So if i understand right:
R: Metallic.
G: 0.0-0.5 sRGB is Ambient Occlusion, 0.5-1.0 is Emission, adjust both ranges to 0.0-1.0 range.
B: Roughness.
So suffix should actually be named "_MAER".
In Blender it looks something like this:


because i have to set "_MRAE" texture to Non-Color in stead of sRGB I have to set greater than and smaller than nodes to something bigger than 0.5 but I don't know exact value (in this test I set them to 0.51).
Also does somebody know how to make the hair shader like in valorant, because it looks pretty cool.

In Photoshop, what are the correct values for AO and Emission levels?
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RedBear
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Re: Valorant
« Reply #78 on: April 01, 2021, 16:39 »

As you can see the normals on the imported psk/pskx mesh are broken in several places.
If I’m right, psk/pskx files doesn't contain normal's data, gltf files contain.
Normals is calculated automatically by the program into which psk/pskx files were imported.  azn
« Last Edit: April 01, 2021, 16:41 by RedBear » Logged
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