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Author Topic: [UE4] Evangelion: Battlefields  (Read 15635 times)
spiritovod
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Re: [UE4] Evangelion: Battlefields
« Reply #30 on: November 28, 2024, 18:00 »

@Node-AR: If there are no warnings in umodel logs at background window while opening the whole folder, you probably didn't extract obb cache, where actual game files are stored in many mobile games. You can extract obb for example with 7zip.
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Node-AR
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Re: [UE4] Evangelion: Battlefields
« Reply #31 on: November 28, 2024, 18:16 »

@spiritovod

No, I definitely extracted the files from the obb. The PRJ directory is almost 4gb. Assets3D is almost 2gb. The folder from the screenshot in my first post (Props->Scene->SCN_001_001->MDL) has files.

I used this same directory when extracting the files before my surgery (and memory loss). You can see from this screenshot I have managed to find the files and extract them before. It's just now nothing is working for me at all.


* eva-bf-umodel3.png (154.49 KB, 1334x1041 - viewed 57 times.)
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spiritovod
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Re: [UE4] Evangelion: Battlefields
« Reply #32 on: November 28, 2024, 18:20 »

@Node-AR: What you have is already extracted from game packages files and they're incomplete (all uassets are missing). I don't know how it happened, but you need either original game packages (pak files) or properly extracted separate assets (which are at least uasset+uexp per asset).
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Node-AR
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Re: [UE4] Evangelion: Battlefields
« Reply #33 on: November 28, 2024, 19:07 »

@spiritovod

So that's why nothing is showing. Thank you, I completely overlooked the missing uasset files. But that just raises the question: what happened to them? A mystery no one will be able to explain.

Looks like I'll have to start again from the .pak file. It will be a miracle if I can figure out how to use quickbms again...

Edit: I have rediscovered how to extract the files, so for future reference:

1 - Install game on an android device, preferrably an emulator
2 - Locate the .obb file for the game
3 - Open .obb file in winrar and extract the .pak file
4 - Use quickbms with an appropriate script file to extract .pak file contents (unreal_tournament_4_0.4.27e_tower_fantasy.bms worked for me)
5 - Get the latest umodel ue viewer, launch using unreal engine 4.26 override, with android as the selected platform on the extracted .pak files directory
6 - View files
« Last Edit: November 28, 2024, 20:38 by Node-AR » Logged
spiritovod
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Re: [UE4] Evangelion: Battlefields
« Reply #34 on: November 28, 2024, 20:40 »

@Node-AR: This game is using standard packages, which are directly supported in umodel. You don't need to extract them, simply open folder with packages in umodel. Unless you want some assets from there, which are not recognized by umodel (like third party audio formats).
« Last Edit: November 28, 2024, 20:41 by spiritovod » Logged
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