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Author Topic: Breeders of the Nephelym  (Read 1921 times)
spiritovod
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« on: May 17, 2020, 22:06 »

Game: Breeders of the Nephelym (steam page)
UE4 version: 4.27 (latest build), 4.22-26 (previous builds)
AES key: in the same place as usual (link)

All works fine - including meshes, textures and animations - with the latest umodel build (1487 at the moment). Almost all materials for skeletal meshes are custom.

Update: For latest versions it's recommended to use specific build from this topic - no special override is required, simply use proper engine version.
« Last Edit: November 27, 2022, 18:12 by spiritovod » Logged
Gildor
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« Reply #1 on: May 17, 2020, 22:12 »

I've pushed some fix for StaticMesh less than an hour ago, in build 1190.
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spiritovod
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« Reply #2 on: May 17, 2020, 22:40 »

@Gildor: I've just checked and version 1190 produces exactly the same error with the provided examples.
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Gildor
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« Reply #3 on: May 17, 2020, 22:52 »

Ah, you're setting 4.25 for it ... My fix was for OLDER engine versions.
For 4.25 skeletal meshes and animations are not supported yet.
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spiritovod
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« Reply #4 on: May 17, 2020, 23:53 »

I see. Anyway, the game is good example of generic UE4 implementation, so you can use it for tests if you'll decide to add basic 4.25 support at some point, with meshes and such.
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Gildor
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« Reply #5 on: May 17, 2020, 23:59 »

Can't open the steam page, however looking at video in google/youtube I see that the game is a piece of sh*t. I'm very unsure that I'll add it to the compatibility table later.
Regarding UE4.25 tests, I've cooked "Shooter Game" Epic's example for that purpose Smiley
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kinklabs
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« Reply #6 on: November 27, 2022, 06:24 »

Game name: Breeders of the Nephelym (steam page)
UE4 version: 4.26 (version 0.748 and above), 4.22-25 (previous builds)
AES key: in the same place as usual (link)

All works fine - including meshes, textures and animations - with the latest umodel build (1487 at the moment). Almost all materials for skeletal meshes are custom.

P.S. Quickbms script on zenhax is now updated to support v11 paks as well.

I dont have access to the meshes. It's everything but the models and textures. What gives?
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spiritovod
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« Reply #7 on: November 27, 2022, 18:11 »

@kinklabs: I've updated the first post, it should be more relevant now.
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kinklabs
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« Reply #8 on: November 28, 2022, 00:26 »

@kinklabs: I've updated the first post, it should be more relevant now.

So I use the method from that thread?
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spiritovod
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« Reply #9 on: November 28, 2022, 17:40 »

@kinklabs: Specific umodel build is not strictly required, latest official build will work too if you'll limit scope of batch operations (scan / anim search) to certain folders. But if you need to process everything at once, use mentioned specific build, yes.
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