good News .. i am Back with good news ;']
first thing i say .. is to add a support for the TGA images..i mean for umodel viewer to render them .
that goold old file format is still "unknown" by windows and most of the softwares..
i tried to find some quick display utilities.. but there are none freeware..
second thing is that is quite possible to drastically reduce the size of the extracted folder ...
i give a link to an other forum :
https://www.deviantart.com/lezisell/art/The-Bureau-XCOM-Declassified-Ethereals-XNA-XPS-407946057that has some help about the "incredible filesystem" of xcom the bureau.. and why some models are so "repeated"
so i started to extract ..: that means to select all options : cooking and the other box group ..
to help newbies for the effects of these boxes : they reduces the number of folders and puit all files in the same folder..
so when you want to repon a model.. you do not use the pakage name , but the "last name"
here are few screens to show what i mean :
https://i.postimg.cc/tgzzwtR3/EHO-FILEminimizer.jpghttps://i.postimg.cc/CK0Nc60M/EHO-A-FILEminimizer.jpghttps://i.postimg.cc/K8SrYsR7/monsters-2x3d-01-FILEminimizer.jpgin the case of the first : the folder having the model is named EHO_sEER_sHIELD while without options used the name is : xgame\cookedpcconsole\pawn_sheer_shielder_sf ..
umodel.exe always read packed files .. while 3dsmax always read the extracted files .. so the difference in the name of folders is very important ..
umodel.exe always shows the two names ..so that is easy to "remind" and find the good folder .
here are the resulting folders and its size when using one more option at each extraction.. [ one checkbox ]
https://i.postimg.cc/hvYsMDDN/average-extraction-FILEminimizer.jpghere are the result before i reduced size using simple tools and after
https://i.postimg.cc/ZnWFWG8H/wise-comp-result-deletion-FILEminimizer.jpgfirst i did was to use a renamer... to change extention from : pskx to psk .. 3ds max does not care but others psk readers are not liking the x at end, the i used a duplicate file finder and remover...
https://i.postimg.cc/8kXZTHRw/duplicate-action-auto-FILEminimizer.jpghttps://i.postimg.cc/JnPPD39r/duplicate-result-FILEminimizer.jpghttps://i.postimg.cc/t4WktGLm/duplicate-result-del-FILEminimizer.jpghttps://i.postimg.cc/13G0Vcqk/duplicate-result-deletion-FILEminimizer.jpgthat was quite long for the final deletion.. but the hd was full of files and files quite fragmented either..
it took 3 days to reduce it by 90 % : deleting only exact same files that are having a copy...
i think umodel.exe can help skipping this step by checking the CRC of the file it wants to add in the folder..
i mean crc like the 7zip or torrent tools are use to handle for checking the validity of the files they received or extracted
in 7 zip : there is crc32 crc64 , sha 1 sha 256...
so what happens if i use the 3dsmax import plugin..?
https://i.postimg.cc/zfYd9GCr/3dsmax-result-FILEminimizer.jpghttps://i.postimg.cc/8ccwhJSh/3dsmax-result2-FILEminimizer.jpghttps://i.postimg.cc/rFdQsrgT/3dsmax-result3-FILEminimizer.jpghttps://i.postimg.cc/4yjvVWwg/monsters-2x3d-00-FILEminimizer.jpghttps://i.postimg.cc/K8SrYsR7/monsters-2x3d-01-FILEminimizer.jpghere are "all case" you should face... with one "tool" being very good with all models : umodel.exe
and all kind of results 3dsmax can "give" : most of the time the texture is missing...
in fact for this .. the trick is simple . you have to set the material folder to point to the same folder that where is the model..
the first 3 images show that well ... i opened a model of ufo that is fully white b ecause the materials/textures folder is not set by the importer as the same to use as the one of the the psk.. if i point it to the same folder and reload the psk file then the texture is well applied [ sometimes ]
the two last images shows not.. i did not searched the error and where it come from..
as umodel is able of well displaying models and materials.. that should be soon that 3dsmax will have the right files in the right folders in all cases..