March 29, 2024, 04:26
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: Fully cooked map reimport example  (Read 1125 times)
supamu123
Guest
« on: June 14, 2020, 06:00 »

100% cooked ingredients!
cooked sounds, cooked materials, cooked static meshes, cooked map, etc., all reimported in unreal directly




If the YouTube video doesn't display, here is the direct link
https://www.youtube.com/watch?v=bxFRdel2cLw

A few of us made a small discord channel for this
https://discord.gg/hyC5qgU

It is mostly for discussions and tests, this is not meant to be a full, easy to use tool...
Should you join, browse the previous comments in the discord channel for some extra relevant information
Complex landscape still doesn't work in cooked form though... Cheesy
But hey, basic cooked materials do work, imagine my surprise!!! hehehe
« Last Edit: June 16, 2020, 10:31 by supamu123 » Logged
Digika
Jr. Member
**
Posts: 45


View Profile
« Reply #1 on: June 07, 2021, 16:37 »

Yeah sadly it does not work so easily, i wish this dream was true
Logged
mark2580
Full Member
***
Posts: 170



View Profile
« Reply #2 on: June 08, 2021, 22:44 »

Yeah sadly it does not work so easily, i wish this dream was true
It seems that the author of the message even left his discord server and we will not receive any programs and sources.
Logged

MARK2580
floxay
Full Member
***
Posts: 83



View Profile
« Reply #3 on: June 09, 2021, 03:31 »

It seems that the author of the message even left his discord server and we will not receive any programs and sources.
They literally wrote a complete guide on how to do it and how they did it, it's pinned.
Logged
Digika
Jr. Member
**
Posts: 45


View Profile
« Reply #4 on: February 05, 2022, 04:38 »

Complete guide?
it just bunch of random thought and try-tests n their journey. Also, what they did ONLY relevant to the specific UE engine/editor version they used, a LOT of changed since then.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS