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Author Topic: Importing .psk using Blender  (Read 67847 times)
floxay
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Re: Importing .psk using Blender
« Reply #15 on: July 15, 2021, 23:58 »

so psk can't store normal info as well?

I tried gtlf format and models looks better in blender, but when I'm trying to load psa onto the model everything is broken so I can't use gltf for this unfortunately (

is there alternative or a workaround?

use glTF mesh with actorX armature in blender, or just export the glTF with animations embedded
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Tosyk
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Re: Importing .psk using Blender
« Reply #16 on: July 16, 2021, 14:26 »

so psk can't store normal info as well?

I tried gtlf format and models looks better in blender, but when I'm trying to load psa onto the model everything is broken so I can't use gltf for this unfortunately (

is there alternative or a workaround?

use glTF mesh with actorX armature in blender, or just export the glTF with animations embedded
thanks but that's a lot of work, especially when I want to have all the models from this game to collect. embedding into the gltf is also not an option because I have to detach anims and save them separately, in other case almost all models will still in a first frame of first animation which is not pretty
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