so psk can't store normal info as well?
I tried gtlf format and models looks better in blender, but when I'm trying to load psa onto the model everything is broken so I can't use gltf for this unfortunately (
is there alternative or a workaround?
use glTF mesh with actorX armature in blender, or just export the glTF with animations embedded
thanks but that's a lot of work, especially when I want to have all the models from this game to collect. embedding into the gltf is also not an option because I have to detach anims and save them separately, in other case almost all models will still in a first frame of first animation which is not pretty