Blender Version: 2.79a
Importer Tool:
https://github.com/Befzz/blender3d_import_psk_psaBefzz's blender3d_import_psk_psa
Umodel Build: 1401 (1 October, 2020)
Game: Insurgency Sandstorm
Game Engine Version: 4.25
This game features a load of customization, and I am trying to figure out myself how to be able to extract my own custom character + their cosmetics. The thing is about this game, is that it utilizes a lot of in-engine edits to shrink and morph the meshes against each other just so that they don't clip from one another. I would like to know, if at all possible, how to apply these in-engine morphs onto my imported models in Blender. Let me show you one example.
This is what my character looks like in game.

This is the hat I have her wear.

This is what it looks like when I import it into Blender. I have the beanie itself selected to showcase the issue.

This is an issue with just about every single cosmetic in the game that I want to work with. Is there any way to apply the shrink of the hair model in Blender to be able to remove the major clipping issue?