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Author Topic: [UE4] Tower of Fantasy  (Read 9175 times)
zxhxy
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Re: [UE4] Tower of Fantasy
« Reply #15 on: April 25, 2021, 09:07 »

@zxhxy: Apparently, the script from my previous post works fine with all provided paks. Some assets from small paks can't be extracted though, but there are very few of them. I think it's related to bChunkHardReferencesOnly property, which is usually not used. If I remember correctly, UE 4.26 has an ability to address assets outside current package, but I didn't see real usage of it anywhere, so not sure if it's the case or not.
Thank you very much for your work. Most of the problems have been solved
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yuehen
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Re: [UE4] Tower of Fantasy
« Reply #16 on: July 15, 2021, 05:11 »

New Aes Key: 0x3D0F345EE96B6032B7E97E0EF230FEE4AB19D2A85A1CBBFD4B6AAC1DCF73BE9B
UE Version : Same as before
Use Specufic Umodel Build : https://www.gildor.org/smf/index.php/topic,7112.msg39240.html#msg39240

Some PAK files cannot be opened
« Last Edit: July 15, 2021, 07:41 by yuehen » Logged
spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #17 on: July 15, 2021, 15:41 »

Some PAK files cannot be opened
It was already explained on the previous page. I've edited my base post, so it should be more clear now.
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yuehen
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Re: [UE4] Tower of Fantasy
« Reply #18 on: July 16, 2021, 04:49 »

Some PAK files cannot be opened
It was already explained on the previous page. I've edited my base post, so it should be more clear now.

Thank You
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temsame
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Re: [UE4] Tower of Fantasy
« Reply #19 on: July 16, 2021, 17:39 »

i got this error

Serializing behind stopper (7097+35D400 >16E686)

FPakFile::Serialize: file=/Game/Resources/Characters/Monster/boss_hum_015/boss_hum_015_skin.uexp <- TArray::SerializeSimple <- SerializeBulkArray <- FMultisizeIndexContainer<< <- FStaticLODModel4::SerializeStreamedData <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'boss_hum_015_skin.boss_hum_015_skin', pos=3487, ver=522/0 (unversioned), game=ue4.26 <- UObject::EndLoad <- LoadWholePackage: /Game/Resources/Characters/Monster/boss_hum_015/boss_hum_015_skin.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1556 based
« Last Edit: July 16, 2021, 17:42 by temsame » Logged
spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #20 on: July 16, 2021, 21:29 »

@temsame: It seems you're trying to open PC version in specific build, which works only with mobile versions of games. For PC version simply use latest official build.
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temsame
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Re: [UE4] Tower of Fantasy
« Reply #21 on: July 17, 2021, 06:01 »

@temsame: It seems you're trying to open PC version in specific build, which works only with mobile versions of games. For PC version simply use latest official build.

oh im so stupid OMEGALUL
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yuehen
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Re: [UE4] Tower of Fantasy
« Reply #22 on: December 14, 2021, 15:19 »

New AES Key: 0xABDB1F9379A16323851EAB1868B6D9125EDEB37B64F29BB36918D694DDE34A8D
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PerkyJerky
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Re: [UE4] Tower of Fantasy
« Reply #23 on: April 18, 2022, 21:05 »

Hi!

When I try to open .uasset files with umodel I get 2 kinds of errors.
If I open the .uasset file from the .pak file with umodel, I get: 'assertion failed: Pos >= 0 & Pos < Info->UncompressedSize'
If I open the .uasset file directly (was extracted with quickbms) I get: 'Memory: bad allocation size -1 bytes'

This only happens with the .uasset files, the rest work fine. Any ideas what might cause this / maybe how to fix this?

Thanks!   Smiley

PS: This is for version 2.0, it works great with older versions
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spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #24 on: April 19, 2022, 17:18 »

@PerkyJerky: I suppose it's because you're trying to open pre-load packages or something, since the update is not officially rolled out neither in asia region, nor in global. The issue will be probably solved by itself after official release. At least, currently there are no problems with latest global CBT build, which is supposed to be test version for 2.0 global release. So just wait until 25 april and return back if the problem still persist after full update is out.
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PerkyJerky
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Re: [UE4] Tower of Fantasy
« Reply #25 on: April 19, 2022, 20:15 »

@PerkyJerky: I suppose it's because you're trying to open pre-load packages or something, since the update is not officially rolled out neither in asia region, nor in global. The issue will be probably solved by itself after official release. At least, currently there are no problems with latest global CBT build, which is supposed to be test version for 2.0 global release. So just wait until 25 april and return back if the problem still persist after full update is out.

2.0 is currently being tested in a CBT. The global CBT is NOT 2.0, it doesn't have any of the 2.0 features (new weapons, new maps, etc). The 2.0 patch is a complete overhaul of the UI, it brings a whole new map (the same size as the map we have atm), etc. The problem is related to encryption. They changed the AES key, but that was easy to get. The AES key works for sure, because everything is fine except the .uasset files. If I open the .uasset files with a text editor and compare the current ones to the new 2.0 ones, the 1st row is different. The main content of the .uasset file is the same, so if I swap the 1st row of the new 2.0 file with the old one, it can be opened like usual.

Edit:
Here's a link for the 2.0 beta: https://htydhd.wmupd.com/htydalphahd/client/Arc_HT_advance_2.0.48482_36.zip
And this is the AES key I used: 0x6E6B325B02B821BD46AF6B62B1E929DC89957DC6F8AA78210D5316798B7508F8
« Last Edit: April 19, 2022, 20:26 by PerkyJerky » Logged
spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #26 on: April 20, 2022, 00:17 »

@PerkyJerky: I see, thanks for the info.

Apparently they're now obfuscating some values in assets. You can use specific build from this topic with respective override option for latest update.


* Clipboard03.jpg (106.47 KB, 2550x1238 - viewed 379 times.)
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PerkyJerky
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Re: [UE4] Tower of Fantasy
« Reply #27 on: April 20, 2022, 00:30 »

@PerkyJerky: I see, thanks for the info.

Apparently they're now obfuscating some values in assets. You can use specific build from this topic with respective override option for latest update.

It works flawlessly. Thank you so much! <3
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whattheF
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Re: [UE4] Tower of Fantasy
« Reply #28 on: April 21, 2022, 10:07 »

 Grin can someone share the extracted file please.
Icant extct the pak im new and noob
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Kokoboya
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Re: [UE4] Tower of Fantasy
« Reply #29 on: April 29, 2022, 18:01 »

@PerkyJerky: I see, thanks for the info.

Apparently they're now obfuscating some values in assets. You can use specific build from this topic with respective override option for latest update.

It Looks Like they have changed some values on CN Release which is released on 25th April, Tried using that Specific Build it does not work on CN Release build but it works on 2.0 Beta build. can you please update it to latest release build ?

Link: https://htydhd.wmupd.com/htydhd/client/Arc_HT_2.0.48678_84.zip
AES Key Used: 0x6E6B325B02B821BD46AF6B62B1E929DC89957DC6F8AA78210D5316798B7508F
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