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Author Topic: [UE4] Tower of Fantasy  (Read 555 times)
yuehen
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[UE4] Tower of Fantasy
« on: October 29, 2020, 16:20 »

Working : UE 4.25
SkeletonMesh : Unsupport
Animation : Ok
Texture : Ok
Mesh : OK
Key : 0xA16F419DD3E55493653AC5CDBA71963296E46792E54900C05A1BA5B50C3BC2B0
Link : https://www.taptap.com/app/200979
You can download the apk via LDPlayer Simulator


* Snipaste_2020-10-30_08-33-08.png (47.44 KB, 800x600 - viewed 110 times.)
« Last Edit: October 30, 2020, 04:33 by yuehen » Logged
temsame
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Re: [UE4] Tower of Fantasy
« Reply #1 on: October 30, 2020, 20:58 »

seems like im late , could you please upload the paks?
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hollycoffee
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Re: [UE4] Tower of Fantasy
« Reply #2 on: October 31, 2020, 05:58 »

latest build umodel error when open skeletal mesh

FPakFile::Seek: file=/Game/Resources/Characters/Player/male_01/m_player_001all/m_player_001all.uexp <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/7 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/1 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'm_player_001all.m_player_001all', pos=4B7C, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Resources/Characters/Player/male_01/m_player_001all/m_player_001all.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1412

example file https://drive.google.com/file/d/1z1UpCvdILtQV0lpiYYfFJSZ3u55-V4Fg/view?usp=sharing
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jericho777
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Re: [UE4] Tower of Fantasy
« Reply #3 on: October 31, 2020, 12:47 »

can anyone upload the files thanks
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chrrox
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Re: [UE4] Tower of Fantasy
« Reply #4 on: November 02, 2020, 02:57 »

http://down-ww2.537a.com/youxi/6/c3/com.hottagames.hotta.laohu_cfb840d2.apk
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temsame
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Re: [UE4] Tower of Fantasy
« Reply #5 on: November 02, 2020, 10:18 »


thanks man , but didnt notice that skeleton mesh not supported Sad
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spiritovod
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Re: [UE4] Tower of Fantasy
« Reply #6 on: November 14, 2020, 05:11 »

Possible errors for skeletal meshes:
Code:
ERROR: Memory: bad allocation size 1073743424 bytes
appMalloc: size=1073743424 (total=0 Mbytes) <- FArray::Empty: 352321561 x 64 <- TArray::Serialize: 0/0 <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 1/5 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'npc_shu_001_skin.npc_shu_001_skin', pos=86D5F, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: Game/Resources/Characters/NPC/npc_shu_001/npc_shu_001_skin.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1437
Code:
ERROR: Serializing behind stopper (2A9D+6010400 > EC71C)
FFileReader::Serialize: File=boss_hum_001_skin.uexp <- TArray::SerializeSimple <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/3 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'boss_hum_001_skin.boss_hum_001_skin', pos=3DE0, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: Game/Resources/Characters/Monster/boss_hum_001/boss_hum_001_skin.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1437

It's also possible to get access violation error, if you'll try to load static mesh with non-proper version:
Code:
ERROR: Access violation (C0000005) at msvcrt.dll+0x8931C
FMemReader::Serialize <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize: 0/1 <- UStaticMesh4::Serialize <- LoadObject: StaticMesh4'npc_shu_001_gun.npc_shu_001_gun', pos=6CD4, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage: Game/Resources/Characters/NPC/npc_shu_001/npc_shu_001_gun.uasset <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1437

Some meshes samples: link
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