Gildor's Forums

Author Topic: [UE4] Tower of Fantasy  (Read 1098 times)
yuehen
Newbie
*
Posts: 27


View Profile
[UE4] Tower of Fantasy
« on: October 29, 2020, 16:20 »

Working : UE 4.26
Use Specufic Umodel Build : https://www.gildor.org/smf/index.php/topic,7112.msg39240.html#msg39240
SkeletonMesh : OK
StaticMesh : OK
Animation : Ok
Texture : Ok
Mesh : OK
Key : 0xA16F419DD3E55493653AC5CDBA71963296E46792E54900C05A1BA5B50C3BC2B0
Link : https://www.taptap.com/app/200979
Android:https://webdownload.wmupd.com/webdownload/client/laohu_QRSL-release-stable_signed.apk
PC:https://htydhd.wmupd.com/htydhd/client/HTMobile_SETUP_1.0.4_20210409.zip
You can download the apk via LDPlayer Simulator


* Snipaste_2020-10-30_08-33-08.png (47.44 KB, 800x600 - viewed 191 times.)
« Last Edit: April 23, 2021, 12:48 by yuehen » Logged
temsame
Jr. Member
**
Posts: 42


View Profile
Re: [UE4] Tower of Fantasy
« Reply #1 on: October 30, 2020, 20:58 »

seems like im late , could you please upload the paks?
Logged
hollycoffee
Newbie
*
Posts: 1


View Profile
Re: [UE4] Tower of Fantasy
« Reply #2 on: October 31, 2020, 05:58 »

latest build umodel error when open skeletal mesh

FPakFile::Seek: file=/Game/Resources/Characters/Player/male_01/m_player_001all/m_player_001all.uexp <- FSkelMeshSection4::SerializeRenderItem <- TArray::Serialize: 0/7 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize: 0/1 <- USkeletalMesh4::Serialize <- LoadObject: SkeletalMesh4'm_player_001all.m_player_001all', pos=4B7C, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage: /Game/Resources/Characters/Player/male_01/m_player_001all/m_player_001all.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main: umodel_build=1412

example file https://drive.google.com/file/d/1z1UpCvdILtQV0lpiYYfFJSZ3u55-V4Fg/view?usp=sharing
Logged
jericho777
Newbie
*
Posts: 11


View Profile
Re: [UE4] Tower of Fantasy
« Reply #3 on: October 31, 2020, 12:47 »

can anyone upload the files thanks
Logged
chrrox
Silver Sponsor
Full Member
**
Posts: 195


View Profile
Re: [UE4] Tower of Fantasy
« Reply #4 on: November 02, 2020, 02:57 »

http://down-ww2.537a.com/youxi/6/c3/com.hottagames.hotta.laohu_cfb840d2.apk
Logged
temsame
Jr. Member
**
Posts: 42


View Profile
Re: [UE4] Tower of Fantasy
« Reply #5 on: November 02, 2020, 10:18 »


thanks man , but didnt notice that skeleton mesh not supported Sad
Logged
spiritovod
Sr. Member
****
Posts: 382


View Profile
Re: [UE4] Tower of Fantasy
« Reply #6 on: November 14, 2020, 05:11 »

Update: Skeletal meshes and animations are supported properly with specific umodel build and respective override settings.

Some meshes samples: link


* Clipboard03.jpg (182.37 KB, 2539x1229 - viewed 96 times.)
« Last Edit: March 23, 2021, 19:06 by spiritovod » Logged
temsame
Jr. Member
**
Posts: 42


View Profile
Re: [UE4] Tower of Fantasy
« Reply #7 on: April 15, 2021, 12:46 »

i think you can simply remove the .png and extract it with 7zip
if not , try tencent png bms script
Logged
x-tiger
Newbie
*
Posts: 2


View Profile
Re: [UE4] Tower of Fantasy
« Reply #8 on: April 15, 2021, 20:26 »

i think you can simply remove the .png and extract it with 7zip
if not , try tencent png bms script
The problem has been solved, thanks for your help!
Logged
zxhxy
Newbie
*
Posts: 13


View Profile
Re: [UE4] Tower of Fantasy
« Reply #9 on: April 21, 2021, 07:04 »

Unable to open the latest test file


* 2021421-110129.png (14.91 KB, 533x229 - viewed 54 times.)
Logged
spiritovod
Sr. Member
****
Posts: 382


View Profile
Re: [UE4] Tower of Fantasy
« Reply #10 on: April 21, 2021, 18:51 »

@zxhxy: It looks like you have corrupted pak file or something. I've checked latest version from the first post (the link seems dynamic) and it works fine. They've only updated engine to 4.26, so specific build mentioned above is now also updated to support 4.26 android games via separate override option.
If you're sure that you're using correct pak, provide it for further research.
Logged
zxhxy
Newbie
*
Posts: 13


View Profile
Re: [UE4] Tower of Fantasy
« Reply #11 on: April 22, 2021, 07:28 »

@zxhxy: It looks like you have corrupted pak file or something. I've checked latest version from the first post (the link seems dynamic) and it works fine. They've only updated engine to 4.26, so specific build mentioned above is now also updated to support 4.26 android games via separate override option.
If you're sure that you're using correct pak, provide it for further research.
The link to the file is here

https://drive.google.com/file/d/1DBKKNBZFerDGRY-y_vYlNpOsB75lYwNv/view?usp=sharing
Logged
spiritovod
Sr. Member
****
Posts: 382


View Profile
Re: [UE4] Tower of Fantasy
« Reply #12 on: April 22, 2021, 18:24 »

@zxhxy: This pak has obfuscated index values, some are definitely intentional, about some I'm not sure - maybe something has changed in latest engine hotfixes. Even manually fixed pak doesn't work as expected and crashes at some point. I suggest to download version from the first post and use it for now.

Update: You can find quickbms script, compatible with the provided package and key from the first post, in the attachment. Though it will work only for this particular file due to some hardcoded unknown value. If you can provide more paks like that, I could probably create more universal script (if possible). Apparently it works fine with all such paks. I've updated it and removed hardcoded values, so theoretically it should work will all similar packages from different games.

* unreal_tournament_4_0.4.26b_paks_only.zip (2.69 KB - downloaded 22 times.)
« Last Edit: April 23, 2021, 21:23 by spiritovod » Logged
zxhxy
Newbie
*
Posts: 13


View Profile
Re: [UE4] Tower of Fantasy
« Reply #13 on: April 23, 2021, 06:27 »

@zxhxy: This pak has obfuscated index values, some are definitely intentional, about some I'm not sure - maybe something has changed in latest engine hotfixes. Even manually fixed pak doesn't work as expected and crashes at some point. I suggest to download version from the first post and use it for now.

Update: You can find quickbms script, compatible with the provided package and key from the first post, in the attachment. Though it will work only for this particular file due to some hardcoded unknown value. If you can provide more paks like that, I could probably create more universal script (if possible).
This is a new version of the game, maybe they changed something

The game's website is here
https://ht.wanmei.com/

I have uploaded all the pak files, the links are here
https://drive.google.com/drive/folders/11LoH6uTFdKqZ8Ipo3Url5i-hjKbrYgqM?usp=sharing
Logged
spiritovod
Sr. Member
****
Posts: 382


View Profile
Re: [UE4] Tower of Fantasy
« Reply #14 on: April 23, 2021, 21:20 »

@zxhxy: Apparently, the script from my previous post works fine with all provided paks. Some assets from small paks can't be extracted though, but there are very few of them. I think it's related to bChunkHardReferencesOnly property, which is usually not used. If I remember correctly, UE 4.26 has an ability to address assets outside current package, but I didn't see real usage of it anywhere, so not sure if it's the case or not.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS