March 29, 2024, 16:51
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: No LODs on Megascans static meshes  (Read 958 times)
RedMser
Newbie
*
Posts: 1


View Profile
« on: November 14, 2020, 17:52 »

The static mesh uasset files from any Megascans pack have no LODs when opened.

Here are 3 static meshes from the Megascans "goddess temple" pack (UE 4.25), for testing: https://drive.google.com/file/d/1VLjCwKR2ZC3agzmtpclhtnEFEYHxxq3F/view?usp=sharing

I tried debugging it and believe it is related to this todo here: https://github.com/gildor2/UEViewer/blob/master/Unreal/UnrealMesh/UnMesh4.cpp#L2604
Could not find online if there are any plans for this to be implemented, or if it's actually just a configuration error on my side.

Thanks for all your hard work!
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #1 on: November 14, 2020, 19:35 »

It was already asked. Use assets for UE4.23 or older, or - cook some project with these assets, and open cooked version.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS