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Author Topic: No LODs on Megascans static meshes  (Read 964 times)
RedMser
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No LODs on Megascans static meshes
« on: November 14, 2020, 17:52 »

The static mesh uasset files from any Megascans pack have no LODs when opened.

Here are 3 static meshes from the Megascans "goddess temple" pack (UE 4.25), for testing: https://drive.google.com/file/d/1VLjCwKR2ZC3agzmtpclhtnEFEYHxxq3F/view?usp=sharing

I tried debugging it and believe it is related to this todo here: https://github.com/gildor2/UEViewer/blob/master/Unreal/UnrealMesh/UnMesh4.cpp#L2604
Could not find online if there are any plans for this to be implemented, or if it's actually just a configuration error on my side.

Thanks for all your hard work!
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Gildor
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Re: No LODs on Megascans static meshes
« Reply #1 on: November 14, 2020, 19:35 »

It was already asked. Use assets for UE4.23 or older, or - cook some project with these assets, and open cooked version.
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