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Author Topic: [UE4] Seven Knights II  (Read 3441 times)
yuehen
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[UE4] Seven Knights II
« on: November 17, 2020, 07:49 »

Working : UE 4.22
SkeletonMesh : OK
Animation : Ok
Texture : Ok
Normal map : Unsupport
Static Mesh : OK
Key : 0x6100BBE38F3FD3C8A6D06CDCD3FA9D0E69664FD75F209D31E2417DB2F001D1DC
Link : https://play.google.com/store/apps/details?id=com.netmarble.sknightsmmo
apk link:https://apkpure.com/store/apps/details?id=com.netmarble.sknightsmmo
You can use Umodel to save the resources and then batch export all the resources.


* Snipaste_2020-11-17_11-48-40.png (308.3 KB, 800x600 - viewed 252 times.)
« Last Edit: November 25, 2020, 12:28 by yuehen » Logged
temsame
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Re: Seven Knights II
« Reply #1 on: November 17, 2020, 08:41 »

4.21 but no skeleton mesh support? seems weird
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yuehen
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Re: Seven Knights II
« Reply #2 on: November 17, 2020, 09:06 »

Yes it's weird.I think the code for rendering SkeletonMesh may have changed.
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temsame
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Re: Seven Knights II
« Reply #3 on: November 17, 2020, 09:38 »

Yes it's weird.I think the code for rendering SkeletonMesh may have changed.

i found out its actually 4.22 but texture will not load onto models :/
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zxhxy
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Re: [UE4] Seven Knights II
« Reply #4 on: November 18, 2020, 09:17 »

Partial texture export failed, does anyone know what to do?
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spiritovod
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Re: [UE4] Seven Knights II
« Reply #5 on: November 19, 2020, 16:08 »

I've checked the game.
UE4 version: 4.22

Meshes (both static and skeletal) and animations works fine with latest umodel build (1437 at the moment). Textures are partially supported, because the game is using ASTC_5x4, 5x5, 8x5 and 8x8 compression schemes, while umodel only supports 8x8 from them.

Here are some sample textures: link
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Suslik
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Re: [UE4] Seven Knights II
« Reply #6 on: February 01, 2021, 01:29 »

Latest game cache: https://drive.google.com/file/d/1CDMTH1z76RCr26LsaSRVymls8GvAvoGg/view
Some textures doesn't extract. Write something like that:


******** Loading object Texture2D'Box_01_c0_N.Box_01_c0_N' ********

unknown member TC_UI_MEDIUM of enum ETextureCompressionSettings

******** Loading object Texture2D'211100_F_N.211100_F_N' ********

unknown member TC_UI_MEDIUM of enum ETextureCompressionSettings
« Last Edit: February 01, 2021, 01:55 by Suslik » Logged
spiritovod
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Re: [UE4] Seven Knights II
« Reply #7 on: June 17, 2021, 23:09 »

For proper textures support use specific build from this topic - no special override is required, simply choose proper engine version. This build can be used with any other non-mobile games with the same astc compression schemes (see my post above).

P.S. Obviously, it doesnt fix issues with swizzled astc textures in switch games, in case if anyone wonders.  


* Clipboard10.jpg (203.94 KB, 2545x1239 - viewed 197 times.)
« Last Edit: October 21, 2022, 06:22 by spiritovod » Logged
zxhxy
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Re: [UE4] Seven Knights II
« Reply #8 on: June 18, 2021, 05:28 »

Here is specific umodel build with proper textures support for the game (link) - no special override is required, simply choose proper engine version. This build can be used with any other non-mobile games with the same astc compression schemes (see my post above). For mobile games grab latest "android" build, this extended textures support is now available there as well.

P.S. Obviously, it doesnt fix issues with swizzled astc textures in switch / PS games, in case if anyone wonders.  
Thank you for your work
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yuehen
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Re: [UE4] Seven Knights II
« Reply #9 on: November 13, 2021, 13:07 »

PC Version
KR: https://funbox-cdn.nmfun.net/funbox/install/5/SevenKnights2KR_Installer_LIVE_1.3.3.exe
Global: https://funbox-cdn.nmfun.net/funbox/install/6/SevenKnights2Global_Installer_LIVE_1.3.3.exe
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vandaa95
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Re: [UE4] Seven Knights II
« Reply #10 on: January 19, 2023, 02:54 »


I downloaded the KR version, but it says unknown format for the pak files.
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spiritovod
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Re: [UE4] Seven Knights II
« Reply #11 on: January 19, 2023, 16:47 »

@vandaa95: If you open the whole game folder, umodel also picks up CEF packages with the same extension, which are not part of the game, but the launcher. Aside from that first post is still valid.
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