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Author Topic: [UE4] Seven Knights II  (Read 899 times)
yuehen
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[UE4] Seven Knights II
« on: November 17, 2020, 07:49 »

Working : UE 4.22
SkeletonMesh : OK
Animation : Ok
Texture : Ok
Normal map : Unsupport
Static Mesh : OK
Key : 0x6100BBE38F3FD3C8A6D06CDCD3FA9D0E69664FD75F209D31E2417DB2F001D1DC
Link : https://play.google.com/store/apps/details?id=com.netmarble.sknightsmmo
apk link:https://apkpure.com/store/apps/details?id=com.netmarble.sknightsmmo
You can use Umodel to save the resources and then batch export all the resources.


* Snipaste_2020-11-17_11-48-40.png (308.3 KB, 800x600 - viewed 90 times.)
« Last Edit: November 25, 2020, 12:28 by yuehen » Logged
temsame
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Re: Seven Knights II
« Reply #1 on: November 17, 2020, 08:41 »

4.21 but no skeleton mesh support? seems weird
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yuehen
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Re: Seven Knights II
« Reply #2 on: November 17, 2020, 09:06 »

Yes it's weird.I think the code for rendering SkeletonMesh may have changed.
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temsame
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Re: Seven Knights II
« Reply #3 on: November 17, 2020, 09:38 »

Yes it's weird.I think the code for rendering SkeletonMesh may have changed.

i found out its actually 4.22 but texture will not load onto models :/
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watashi
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Re: Seven Knights II
« Reply #4 on: November 17, 2020, 09:45 »

please upload the whole pak Smiley
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zxhxy
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Re: [UE4] Seven Knights II
« Reply #5 on: November 18, 2020, 09:17 »

Partial texture export failed, does anyone know what to do?
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spiritovod
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Re: [UE4] Seven Knights II
« Reply #6 on: November 19, 2020, 16:08 »

I've checked the game.
UE4 version: 4.22

Meshes (both static and skeletal) and animations works fine with latest umodel build (1437 at the moment). Textures are partially supported, because the game is using ASTC_5x4, 5x5, 8x5 and 8x8 compression schemes, while umodel only supports 8x8 from them.

Here are some sample textures: link
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Brillix
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Re: [UE4] Seven Knights II
« Reply #7 on: November 20, 2020, 10:40 »

Can anyone Upload full unpack apk?
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Suslik
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Re: [UE4] Seven Knights II
« Reply #8 on: February 01, 2021, 01:29 »

Latest game cache: https://drive.google.com/file/d/1CDMTH1z76RCr26LsaSRVymls8GvAvoGg/view
Some textures doesn't extract. Write something like that:


******** Loading object Texture2D'Box_01_c0_N.Box_01_c0_N' ********

unknown member TC_UI_MEDIUM of enum ETextureCompressionSettings

******** Loading object Texture2D'211100_F_N.211100_F_N' ********

unknown member TC_UI_MEDIUM of enum ETextureCompressionSettings
« Last Edit: February 01, 2021, 01:55 by Suslik » Logged
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