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Author Topic: Model export sizing  (Read 48 times)
Bershy
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Model export sizing
« on: January 01, 2021, 10:39 »

So I am using umodel to mod an unreal engine game (State Of Decay 2) and I'm using umodel to extract meshes however I import it into blender because I dont have 3ds max and then exporting as fbx and cooking, but the game gets pissed at the model. I think the gltf file is shrinking when exported as it uses a diffrent scale when converting psk to gltf, and I cant import a pskx or whatever into unreal engine as I have to use 4.13.2.

Solutions?
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Blenux
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Re: Model export sizing
« Reply #1 on: January 01, 2021, 16:10 »

why not use FBX?
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Blender + Linux User Here.
TrumpetPro
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Re: Model export sizing
« Reply #2 on: January 01, 2021, 21:10 »

So I am using umodel to mod an unreal engine game (State Of Decay 2) and I'm using umodel to extract meshes however I import it into blender because I dont have 3ds max and then exporting as fbx and cooking, but the game gets pissed at the model. I think the gltf file is shrinking when exported as it uses a diffrent scale when converting psk to gltf, and I cant import a pskx or whatever into unreal engine as I have to use 4.13.2.

Solutions?

Just use Blender's .psk importer (https://github.com/Befzz/blender3d_import_psk_psa/), export to .fbx, and import that .fbx into UE4.
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